On 19/1/13 4:39 AM, Ulrich Pegelow wrote:
> The first issue (off pixels) is obviously a bug. As you already wrote we
> are converting values from RGB to HSL and back. If the input is out of
> range, this leads to problems. In current git master I fixed the issue
> by clamping the input values accordingly (which btw was already done in
> our OpenCL path). I might need to inspect further to find out where the
> out-of-range pixels are generated. It's quite clear we *need* to clamp
> all input pixels in blending if we want to transfer to some other color
> space.

But that means we loose all headroom when certain blending operations 
are used? Are you saying L in HSL not be >1?

.mm


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