I've managed to make a fool of myself and no-one has told me so... Setting different exposure corrections in DT has no effect, as DT merges the raws, not the result of processing those raws (with EC applied). :-(
On 12 January 2015 at 22:36, KOVÁCS István <[email protected]> wrote: > Dunno if it's cheating: I made an exposure series from the raw (0, +1, > +2, +3 EV), created an HDR (in darktable), tone-mapped in darktable, > applied velvia and vibrance, equalizer (clarity), tone curve with the > mid-contrast preset, levels, a bit of ND filter for the sky. Probably > overdone, but I'm not and HDR guy anyway. > http://photos.kovacs-telekes.org/Other/Darktable-issues/Misc/i-DcvFTJX/A > > As for the others' submissions - thanks for the suggestions, the trick > with the base curve was a nice one, I've made use of it to recover > some shadows on a photo where the light came from directly above the > subject, casting the face and the eyes in deep shadows. > > Kofa > > On 12 January 2015 at 21:22, Oliver Bedford <[email protected]> wrote: >> Hi! >> >> Thanks to everyone who responded. I learned quite a bit. >> >> Key learning for me was the massive but on the other hand subtle (so as >> not to lose any details) tweaking of the base curve. >> >> In my own experiments I tried to get as much visual information out of >> the shadows as possible. Getting the most natural look was not my top >> priority, but at the same time I certainly didn't try to create some >> sort of artifical "Wow"-effect (pseudo-HDR really is a modern disease). >> >> I think there are three main challenges when pushing the shadows: >> >> 1) Avoiding edge artefacts (halos, "burned" edges, etc. see the building >> below the highlight but also the mountain edges to the right) >> 2) Preserving highlights >> 3) maintaining or even boosting contrast in the shadows >> >> For example I found the tonemapping module to be quite helpful for 2), >> but it introduced heavy artefacts, so I dropped it. >> >> Overall I found the contrast in the shadows to low, thereby losing a lot >> of three-dimensionality in the buildings. >> >> What I still don't fully understand is the effect on the noise. To me >> the dpreview image looks cleaner (esp. in the areas of homogenous colour >> the noise has a somewhat "finer granularity"). I leave this to further >> experimentation. ;-) >> >> On a sidenote: I'm still on Ubuntu 12.04. To make use of the .XMP-files >> I had to compile dt 1.6 from source and encountered the same behavior as >> reported in "[darktable-devel] Compiling with Custom CXXFLAGS?" by Rico >> Wendrock (my system: Intel® Core™ i7-4770 CPU @ 3.40GHz × 8 and kernel >> 3.13.0-43-generic). Proposed workaround worked for me. Seems to be a >> general problem and not due to one broken gcc installation. >> >> Regards, >> Oliver >> >> >> >> ------------------------------------------------------------------------------ >> New Year. New Location. New Benefits. New Data Center in Ashburn, VA. >> GigeNET is offering a free month of service with a new server in Ashburn. >> Choose from 2 high performing configs, both with 100TB of bandwidth. >> Higher redundancy.Lower latency.Increased capacity.Completely compliant. >> www.gigenet.com >> _______________________________________________ >> Darktable-users mailing list >> [email protected] >> https://lists.sourceforge.net/lists/listinfo/darktable-users >> ------------------------------------------------------------------------------ New Year. New Location. New Benefits. New Data Center in Ashburn, VA. GigeNET is offering a free month of service with a new server in Ashburn. Choose from 2 high performing configs, both with 100TB of bandwidth. Higher redundancy.Lower latency.Increased capacity.Completely compliant. http://p.sf.net/sfu/gigenet _______________________________________________ Darktable-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/darktable-users
