I've managed to make a fool of myself and no-one has told me so...
Setting different exposure corrections in DT has no effect, as DT
merges the raws, not the result of processing those raws (with EC
applied). :-(

On 12 January 2015 at 22:36, KOVÁCS István <[email protected]> wrote:
> Dunno if it's cheating: I made an exposure series from the raw (0, +1,
> +2, +3 EV), created an HDR (in darktable), tone-mapped in darktable,
> applied velvia and vibrance, equalizer (clarity), tone curve with the
> mid-contrast preset, levels, a bit of ND filter for the sky. Probably
> overdone, but I'm not and HDR guy anyway.
> http://photos.kovacs-telekes.org/Other/Darktable-issues/Misc/i-DcvFTJX/A
>
> As for the others' submissions - thanks for the suggestions, the trick
> with the base curve was a nice one, I've made use of it to recover
> some shadows on a photo where the light came from directly above the
> subject, casting the face and the eyes in deep shadows.
>
> Kofa
>
> On 12 January 2015 at 21:22, Oliver Bedford <[email protected]> wrote:
>> Hi!
>>
>> Thanks to everyone who responded. I learned quite a bit.
>>
>> Key learning for me was the massive but on the other hand subtle (so as
>> not to lose any details) tweaking of the base curve.
>>
>> In my own experiments I tried to get as much visual information out of
>> the shadows as possible. Getting the most natural look was not my top
>> priority, but at the same time I certainly didn't try to create some
>> sort of artifical "Wow"-effect (pseudo-HDR really is a modern disease).
>>
>> I think there are three main challenges when pushing the shadows:
>>
>> 1) Avoiding edge artefacts (halos, "burned" edges, etc. see the building
>> below the highlight but also the mountain edges to the right)
>> 2) Preserving highlights
>> 3) maintaining or even boosting contrast in the shadows
>>
>> For example I found the tonemapping module to be quite helpful for 2),
>> but it introduced heavy artefacts, so I dropped it.
>>
>> Overall I found the contrast in the shadows to low, thereby losing a lot
>> of three-dimensionality in the buildings.
>>
>> What I still don't fully understand is the effect on the noise. To me
>> the dpreview image looks cleaner (esp. in the areas of homogenous colour
>> the noise has a somewhat "finer granularity"). I leave this to further
>> experimentation. ;-)
>>
>> On a sidenote: I'm still on Ubuntu 12.04. To make use of the .XMP-files
>> I had to compile dt 1.6 from source and encountered the same behavior as
>> reported in "[darktable-devel] Compiling with Custom CXXFLAGS?" by Rico
>> Wendrock (my system: Intel® Core™ i7-4770 CPU @ 3.40GHz × 8 and kernel
>> 3.13.0-43-generic). Proposed workaround worked for me. Seems to be a
>> general problem and not due to one broken gcc installation.
>>
>> Regards,
>> Oliver
>>
>>
>>
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