Yes you are right, I forgot about the shift for UV...
Arie Muijnck wrote:
Ø So to fix that you need to convert your gray scale to YUV
format - and thats simple since gray scale is just the Y component,
_and you would just fill *zeros* into the UV_. Then you feed that
transformed image to the codec and your output is all compressed for you.
AFAIR it’s “fill in *_128_* into the UV” …
Arie
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