Ragas sag wrote:
" But why ffplay trying to adjust 1400x1152(and many more up to
720x576) "
For above line this is something that needs to be understood. Because
if i have a screen size of say 640x480, it tries to access resolution
higher than that ?
I guess this is something that SDL does, maybe trying to find out a good screen
resolution.
However, you have to find a way to tell ffplay which screen
resoution to use. Maybe mplayer can help, it can render video onto
framebuffer.
Because mplayer too uses ffmpeg inside, its as good as having ffplay
..Am i wrong?
First step if the video plays through ffmpeg/ffmplay it will play
through mplayer no doubt about it.
mplayer uses ffmpeg as a decoder. ffplay uses the SDL to render video:
To render onto the framebuffer, i have used SDL ( Simple DirectMedia
Layer ) libraray, and compiled ffmpeg with this library.
I am able to render video, but after some time..it crashes the application.
as you are able to render video, I would ignore the above error messages for
now and try to find out what leaks memory.
can you tell me for how long ffplay runs until it crashes?
And reg. memory leaks, i will get back on that soon.
ok
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