Hi Andrew,

> It would be even better if you could implement DCCP with UDP encap
with
> the baseline UDP networking facilities of Java.  A whole bunch of
> Android developers would grab that.

Oh, that's interesting.  Maybe if I can find some time I'll look at
porting dccp-tp to Android.

Tom P.

> -----Original Message-----
> From: dccp-boun...@ietf.org [mailto:dccp-boun...@ietf.org] On Behalf
Of
> Andrew Lentvorski
> Sent: Tuesday, May 18, 2010 4:19 AM
> To: Lars Eggert
> Cc: DCCP working group; TSV Area; ts...@ietf.org
> Subject: Re: [dccp] UDP encaps for SCTP and SCCP
> 
> On 5/18/10 12:37 AM, Lars Eggert wrote:
> > Hi,
> >
> > the discussion has touched on lots of things related to UDP encaps,
but
> I haven't seen anything I'd call consensus on the question below. I'd
> therefore like to ask folks to specifically state which option they
> support:
> >
> > (1) do one SCTP-specific and one DCCP-specific UDP encaps
> > (2) do one generic UDP encaps that can be used with both
> > (3) do neither (don't do any sort of UDP encaps for SCTP and DCCP)
> 
> 1 or 2.  However, SCTP can go hang.  It's a protocol in search of a
> problem, IMO.
> 
> I have looked at using DCCP three different times, but I wind up
adding
> a few tweaks to my home-grown poor-man's DCCP-like system.  Every time
I
> implement yet another game with timely UDP hole-punched NAT packets, I
> cry that I can't use DCCP.
> 
> DCCP would probably displace every game library's custom-brewed NAT
> punching network code if you gave it a proper UDP encap.  If you want
> DCCP uptake, there's your target market.
> 
> It would be even better if you could implement DCCP with UDP encap
with
> the baseline UDP networking facilities of Java.  A whole bunch of
> Android developers would grab that.
> 
> While it would be nice for applications to talk DCCP directly to one
> another, the reality is that UDP encapsulation is the only way DCCP
will
> ever get any significant uptake.
> 
> -a
> 
> 
> 
> 
> 

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