> Is there any tutorial floating about on how to use deal.ii to solve 1D
> problems. I've just started to learn deal.ii and I'd like to test it
> out on some 1D problems.
>
> I have had a look at Step-15 but at this point it's too complicated (it
> is the 15th Step)  plus it's tangled with other stuff. Any help is
> appreciated.

1d is really no different than 2d, pretty much all the code that we show in 
the tutorial would compile equally well for 1d. The only thing that is a 
bit different is the handling of boundary indicators: in 2d and 3d you can 
ask a face (i.e. a line or a quad) what part of the boundary it is on, but 
you can't ask a node that in 1d. There, by default the leftmost node has 
indicator zero, and the rightmost one indicator one. That is pretty much 
the only difference of any significance.

W.

-------------------------------------------------------------------------
Wolfgang Bangerth                email:            [email protected]
                                 www: http://www.math.tamu.edu/~bangerth/

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