> Is there any tutorial floating about on how to use deal.ii to solve 1D > problems. I've just started to learn deal.ii and I'd like to test it > out on some 1D problems. > > I have had a look at Step-15 but at this point it's too complicated (it > is the 15th Step) plus it's tangled with other stuff. Any help is > appreciated.
1d is really no different than 2d, pretty much all the code that we show in the tutorial would compile equally well for 1d. The only thing that is a bit different is the handling of boundary indicators: in 2d and 3d you can ask a face (i.e. a line or a quad) what part of the boundary it is on, but you can't ask a node that in 1d. There, by default the leftmost node has indicator zero, and the rightmost one indicator one. That is pretty much the only difference of any significance. W. ------------------------------------------------------------------------- Wolfgang Bangerth email: [email protected] www: http://www.math.tamu.edu/~bangerth/ _______________________________________________ dealii mailing list http://poisson.dealii.org/mailman/listinfo/dealii
