>
>  With Mesquite I believe one would essentially redefine a triangulation in 
> whatever format it wants (I think you provide nodal coordinate and 
> connectivities), tell it which nodes remain fixed (i.e. provide some 
> constraints) and then simply specify some algorithm with which it must 
> update the nodal coordinate positions. So you would effectively give it a 
> set of mapped coordinates of the triangulation and it returns a new set for 
> you. The difference between these new mapped points and the reference grid 
> nodal coordinates is your euler vector. 
>
> Ignoring  here are only three real complexities with this approach: 
> 1. ...
> 2. Translating this Euler vector into something thats relevant to the 
> FESystem for your problem (*this is what you're struggling to 
> conceptualise, but its really not difficult at all*). 
>
3. ... 
>
 
Yes, this is what I am struggling to understand, you have put it very 
simply.  Along that direction

> I would create a auxiliary system of dim x linear FE_Q's, which have 
> support points that coincide with the vertices. Then the issue of relating 
> DoFs and vertex locations is trivial because of these 
> <https://www.dealii.org/developer/doxygen/deal.II/classDoFAccessor.html#a5560151b5407e4851d5c1009c7753764>
>  three 
> <https://www.dealii.org/developer/doxygen/deal.II/namespaceGridTools.html#addb822f0e3068e48640ecc981ee6c1e6>
>  functions 
> <https://www.dealii.org/developer/doxygen/deal.II/namespaceGridTools.html#a9b7e2ca8ecd26a472e5225ba91a58acb>,
>  
> which are valid when using Q1 elements.
>
I can see how this is trivial for linear FE_Q's, and these three links 
should make this concrete. 
 
I think that one must disconnect the problem that you're solving and solve 
the mesh update problem as a completely separate problem; this ties in with 
what Wolfgang has also said below. This is advantageous because one can 
then reuse this algorithm for various multiphysics problems (e.g. 
fluid-structure interaction), or just to increase the mesh quality before 
starting a simulation!

 I think that one must disconnect the problem that you're solving and solve 
> the mesh update problem as a completely separate problem; this ties in with 
> what Wolfgang has also said below. This is advantageous because one can 
> then reuse this algorithm for various multiphysics problems (e.g. 
> fluid-structure interaction), or just to increase the mesh quality before 
> starting a simulation!
>

I do agree with this, which really makes this particular rabbit hole 
(Mesquite) very attractive. 


I would create a auxiliary system of dim x linear FE_Q's, which have 
> support points that coincide with the vertices. Then the issue of relating 
> DoFs and vertex locations is trivial because of these 
> <https://www.dealii.org/developer/doxygen/deal.II/classDoFAccessor.html#a5560151b5407e4851d5c1009c7753764>
>  
> three 
> <https://www.dealii.org/developer/doxygen/deal.II/namespaceGridTools.html#addb822f0e3068e48640ecc981ee6c1e6>
>  
> functions 
> <https://www.dealii.org/developer/doxygen/deal.II/namespaceGridTools.html#a9b7e2ca8ecd26a472e5225ba91a58acb>,
>  
> which are valid when using Q1 elements. Once one's solved the mesh update 
> problem, one then populates the Euler solution (displacement) vector 
> corresponding to this auxiliary DoFHandler. Then you can just do an 
> interpolation / projection of this vector onto your current FE space, or 
> update the triangulation vertices if desired. This also eliminates any 
> issues that arise if, say, your primary problem solves some displacement 
> with quadratic or discontinuous elements. or if the displacement is only 
> one component of the global solution.
>
> My thinking is that one could add the following functionality to the 
> library:
> 1. A function that takes in a triangulation and a (possibly empty) Euler 
> vector defining the initial mapped coordinates of the triangulation 
> vertices, and some boolean constraints vector. This would then return an 
> optimal Q1 Euler vector as computed by Mesquite.
> 2. A function that actually 
> <https://www.dealii.org/developer/doxygen/deal.II/step_18.html#TopLevelmove_mesh>
>  
> moves 
> <https://www.dealii.org/developer/doxygen/deal.II/step_42.html#PlasticityContactProblemmove_mesh>
>  
> the triangulation vertices for you based on this vector.
> 3. A function that would interpolate the optimal Q1 Euler vector onto a 
> given FE space, which would presumably represent the displacement solution 
> to some other problem.
>
> Does this make sense? 
>

Yes, this makes sense.  To be clear, the functionality in step 2*. A 
function that actually moves the triangulation vertices for you based on 
this vector*. is not strictly necessary in the present context, is that 
right?

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