The initial description might be misleading. What I tried to do is repeatedly set manifolds for circles on X-Y plane. Now I use STL container to contain different pointers of SphericalManifold instance and correspondingly assign distinct manifold ids, it worked out. But it might be a non-smart way. See the attachment for a small demo of the geometry I created based on the idea.
Thanks for you reply. 在 2018年4月3日星期二 UTC-7上午8:55:47,Daniel Arndt写道: > > Weixiong, > > [...] >> In 3D, I use CylindricalManifold<3> with axis=2 for the fold type. Yet, I >> just realize being stuck in 2D that axis=2 is not available for >> CylindricalManifold<2> ( 0 or 1 cannot give me the z-oriented cylinder ). >> > What is it you are trying to achieve? We identify the first space > direction with the x-axis and the second one with the y-axis. Since there > is no third direction in 2D, there is no z-axis and directio is restricted > to be 0 or 1. > How do you define yor 2D-coordinate system? > > Best, > Daniel > > -- The deal.II project is located at http://www.dealii.org/ For mailing list/forum options, see https://groups.google.com/d/forum/dealii?hl=en --- You received this message because you are subscribed to the Google Groups "deal.II User Group" group. To unsubscribe from this group and stop receiving emails from it, send an email to dealii+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.