The initial description might be misleading. What I tried to do is 
repeatedly set manifolds for circles on X-Y plane. Now I use STL container 
to contain different pointers of SphericalManifold instance and 
correspondingly assign distinct manifold ids, it worked out. But it might 
be a non-smart way. See the attachment for a small demo of the geometry I 
created based on the idea.

Thanks for you reply.

在 2018年4月3日星期二 UTC-7上午8:55:47,Daniel Arndt写道:
>
> Weixiong,
>
> [...]
>> In 3D, I use CylindricalManifold<3> with axis=2 for the fold type. Yet, I 
>> just realize being stuck in 2D that axis=2 is not available for 
>> CylindricalManifold<2> ( 0 or 1 cannot give me the z-oriented cylinder ).
>>
> What is it you are trying to achieve? We identify the first space 
> direction with the x-axis and the second one with the y-axis. Since there 
> is no third direction in 2D, there is no z-axis and directio is restricted 
> to be 0 or 1.
> How do you define yor 2D-coordinate system? 
>
> Best,
> Daniel
>
>

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