Le jeudi 10 f�vrier 2005 � 14:35 -0800, tony mancill a �crit : hi
> Another article recommended this, which did do the trick: > > echo "et.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss > this was the problem, thank you very much sadly quake3 work only in menu and hang in the game :) (GL or not) maybee a problem with librarie ? I will try ET .... > Or if you use systune, add this line to /etc/systune.conf: > > /proc/asound/card0/pcm0p/oss:et.x86 0 0 direct > ok, i will see that > disable the GL extensions when I run ET in 64-bit or else the textures > flicker between solid black and the normal texture. The amazing thing is > that the AMD64 is just about fast enough that the game remains playable, > even doing all of the rendering in software... do you think it a probleme with nvidia ? 32 bit librarie dont like 64 bit kernel ? Is there someone with a 64 bit kernel and a 32 bit userspace who can say if quake3 or ET work ? thanks -Philippe > -- Philippe <[EMAIL PROTECTED]> -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]

