Jan,
I did the same things except that I copied fglrx32 libraries from the actual debian-i386 installation and used 'apt-get install' within chroot for the rest required packages (e.g., xlibs etc.). I also mounted tmpfs from within chroot (not from outside like you did) with the command 'mount -t tmpfs tmpfs /dev/shm'.
And now DOOM 3 runs under my debian-amd64!!! Speed is not worse than under debian-i386. There are still some problems though that require further investigation. In particular, it hang up when I tried to load a saved game. Anyway it's a good start ;)
Regards, Max
Jan Kreuzer wrote:
Hi here is a qucik description how i got the new fglrx working in 64-bit and 32-bit chroot:
1)Installed a chroot as stated in https://alioth.debian.org/docman/vi...o.html#id274243 2) used alien to convert the driver to a tgz and upacked them to a temp directory 3) copied the contents of (driverdir)/usr/X11R6/lib64 to /usr/X11R6/lib64 4) copied the contents of (driverdir)/usr/X11R6/lib into my chroot (/var/chroot/sid-ia32/usr/X11R6) 5) build the kernel module 6) did a mount -o bind /dev /var/chroot/sid-ia32/dev and a mount -t tmpfs tmpfs /var/chroot/sid-ia32/dev/shm to make the 32-bit component of the driver happy 7) fired up X, tested glxinfo = ok, tested glxinfo32 (fromchroot) = ok 8) fired up nwn = ok 9) fired up doom3 = crash :(
Maybe this helps
P.S.: Please CC me, as i am not on the list (only reading through archives)
Cheers Jan
-- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]