Your message dated Sat, 29 Dec 2007 11:55:55 -0500
with message-id <[EMAIL PROTECTED]>
and subject line seems fixed
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Package: kobodeluxe
Version: 0.4pre10-3
Severity: minor

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Hi,

when gaim is running in the background, it displays the idle dialog
after some time, opening in front of kobo and taking focus. Ideally kobo
would pause the game in such a situation that I have time to killall
- -9 gaim for doing that when the base was right in front of me and not
have to hastily switch back, alerting gaim of my presence and thus
causing a restart of the evil auto-away timeout.

   Simon (level 28)

- -- System Information:
Debian Release: testing/unstable
  APT prefers unstable
  APT policy: (500, 'unstable')
Architecture: powerpc (ppc)
Shell:  /bin/sh linked to /bin/bash
Kernel: Linux 2.6.12-1-powerpc
Locale: LANG=de_DE.UTF-8, LC_CTYPE=ja_JP.UTF-8 (charmap=UTF-8)

Versions of packages kobodeluxe depends on:
ii  libc6         2.3.5-6                    GNU C Library: Shared libraries an
ii  libgcc1       1:4.0.2-2                  GCC support library
ii  libsdl-image1 1.2.4-1                    image loading library for Simple D
ii  libsdl1.2debi 1.2.7+1.2.8cvs20041007-5.3 Simple DirectMedia Layer
ii  libstdc++6    4.0.2-2                    The GNU Standard C++ Library v3

kobodeluxe recommends no packages.

- -- no debconf information

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--- Begin Message ---
Version: 0.5.0-2

I tested with the current version and it:

* Grabs the mouse etc so you can't switch away from the game window,
  releasing them if you pause the game.
* Detects if the game window loses focus (due to another window popping
  up and automatically pauses the game.

-- 
see shy jo

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Description: Digital signature


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