Your message dated Wed, 29 May 2013 13:04:03 -0400
with message-id <[email protected]>
and subject line Re: Bug#294036: bzflag: temporarily hangs on startup
has caused the Debian Bug report #294036,
regarding bzflag: temporarily hangs on startup
to be marked as done.

This means that you claim that the problem has been dealt with.
If this is not the case it is now your responsibility to reopen the
Bug report if necessary, and/or fix the problem forthwith.

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-- 
294036: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=294036
Debian Bug Tracking System
Contact [email protected] with problems
--- Begin Message ---
Package: bzflag
Version: 2.0.0.20050118
Severity: normal

During the game startup it tries to connect to vhost.sourceforge.net and
to bzflag.org in order to get MOTD announcement.

Of cause, behind a proxy this leads to a long game block during
startup (until TCP timeout expires).

For unexperienced user this behaviour looks like bzflag hangs on
startup. So it would be nice to switch off this option by default.


Thanks.

-- Max


-- System Information:
Debian Release: 3.1
  APT prefers unstable
  APT policy: (500, 'unstable'), (500, 'testing')
Architecture: i386 (i686)
Kernel: Linux 2.6.10-1-686
Locale: LANG=uk_UA.UTF-8, LC_CTYPE=uk_UA.UTF-8 (charmap=UTF-8)

Versions of packages bzflag depends on:
ii  libadns1      1.0-8.2                    Asynchronous-capable DNS client li
ii  libc6         2.3.2.ds1-20               GNU C Library: Shared libraries an
ii  libcurl3      7.12.3-2                   Multi-protocol file transfer libra
ii  libgcc1       1:3.4.3-7                  GCC support library
ii  libice6       4.3.0.dfsg.1-10            Inter-Client Exchange library
ii  libidn11      0.5.2-3                    GNU libidn library, implementation
ii  libsdl1.2debi 1.2.7+1.2.8cvs20041007-4.1 Simple DirectMedia Layer
ii  libsm6        4.3.0.dfsg.1-10            X Window System Session Management
ii  libssl0.9.7   0.9.7e-3                   SSL shared libraries
ii  libstdc++5    1:3.3.5-8                  The GNU Standard C++ Library v3
ii  libx11-6      4.3.0.dfsg.1-10            X Window System protocol client li
ii  libxext6      4.3.0.dfsg.1-10            X Window System miscellaneous exte
ii  libxi6        4.3.0.dfsg.1-10            X Window System Input extension li
ii  xlibmesa3-gl  4.2.1-16                   Mesa 3D graphics library [XFree86]
ii  xlibmesa3-glu 4.2.1-16                   Mesa OpenGL utility library [XFree
ii  xlibs         4.3.0.dfsg.1-10            X Keyboard Extension (XKB) configu
ii  zlib1g        1:1.2.2-4                  compression library - runtime

-- no debconf information


--- End Message ---
--- Begin Message ---
On Mon, Feb 07, 2005 at 04:08:53PM +0200, Max Kutny wrote:
> Of cause, behind a proxy this leads to a long game block during
> startup (until TCP timeout expires).

On Sun, Sep 11, 2005 at 12:16:31PM +1000, James Cameron wrote:
> A workaround is to add "-motd localhost" to the command used to start
> bzflag.
> 
> The manual page doesn't mention the flag.

Thanks for the bug report. The manpage now references the -motd flag.

Since MOTD fetching is now done in an asynchronous manner, and upstream
doesn't plan on doing anything further to resolve short "hang" phase,
I'm closing this bug. Please don't hesitate to reopen it if you believe
it to still be a problem.

Best wishes,
Ryan

-- 
|_)|_/  Ryan Kavanagh           | Debian Developer
| \| \  http://ryanak.ca/       | GPG Key 4A11C97A

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