Your message dated Sun, 17 Dec 2023 18:38:00 +0000
with message-id <[email protected]>
and subject line Bug#999913: fixed in numptyphysics 0.3.10-0.1
has caused the Debian Bug report #999913,
regarding crashes on specific mouse&keyboard interaction
to be marked as done.

This means that you claim that the problem has been dealt with.
If this is not the case it is now your responsibility to reopen the
Bug report if necessary, and/or fix the problem forthwith.

(NB: If you are a system administrator and have no idea what this
message is talking about, this may indicate a serious mail system
misconfiguration somewhere. Please contact [email protected]
immediately.)


-- 
999913: https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=999913
Debian Bug Tracking System
Contact [email protected] with problems
--- Begin Message ---
Package: numptyphysics
Version: 0.2+svn157-0.5

Hello,

I kinda manage to make numptyphysics crash at will.

Steps to reproduce:

* Draw a line on any level, keep left mouse button clicked.
* Use keyboard "up" arrow to reset the level, eventually several times
  while still holding mouse button.
* Release mouse button.

Please find attached a backtrace and a full backtrace, obtained with
debuginfod, I hope I proceeded right.

-- System Information:
Debian Release: bookworm/sid
  APT prefers testing
  APT policy: (500, 'testing')
Architecture: amd64 (x86_64)

Kernel: Linux 5.14.0-2-amd64 (SMP w/4 CPU threads)
Kernel taint flags: TAINT_PROPRIETARY_MODULE, TAINT_OOT_MODULE, 
TAINT_UNSIGNED_MODULE
Locale: LANG=fr_FR.UTF-8, LC_CTYPE=fr_FR.UTF-8 (charmap=UTF-8), LANGUAGE not set
Shell: /bin/sh linked to /usr/bin/dash
Init: systemd (via /run/systemd/system)
LSM: AppArmor: enabled

Versions of packages numptyphysics depends on:
ii  fonts-femkeklaver  1.0-3
ii  libc6              2.32-4
ii  libfontconfig1     2.13.1-4.2
ii  libgcc-s1          11.2.0-10
ii  libsdl-image1.2    1.2.12-12
ii  libsdl-ttf2.0-0    2.0.11-6
ii  libsdl1.2debian    1.2.15+dfsg2-6
ii  libstdc++6         11.2.0-10
ii  libx11-6           2:1.7.2-2+b1
ii  zlib1g             1:1.2.11.dfsg-2

numptyphysics recommends no packages.

numptyphysics suggests no packages.

-- no debconf information
Thread 1 "numptyphysics" received signal SIGSEGV, Segmentation fault.
Path::simplify (this=this@entry=0x5555556f5c30, threshold=threshold@entry=1) at 
Path.cpp:111
Download failed: Argument invalide.  Continuing without source file ./Path.cpp.
111     Path.cpp: Aucun fichier ou dossier de ce type.
(gdb) bt
#0  Path::simplify (this=this@entry=0x5555556f5c30, 
threshold=threshold@entry=1) at Path.cpp:111
#1  0x000055555556e187 in Stroke::process (this=0x5555556f5c30) at Scene.cpp:451
#2  Stroke::createBodies (this=this@entry=0x5555556f5c30, world=...) at 
Scene.cpp:237
#3  0x000055555556af6c in Scene::activate (s=0x5555556f5c30, 
this=0x55555560be80) at Scene.cpp:639
#4  Scene::activate (s=0x5555556f5c30, this=this@entry=0x55555560be80) at 
Scene.cpp:636
#5  Scene::activateStroke (this=this@entry=0x55555560be80, s=0x5555556f5c30) at 
Scene.cpp:617
#6  0x0000555555570fef in Game::onEvent (this=0x55555560bdf0, ev=...) at 
Game.cpp:513
#7  0x00005555555786a9 in Widget::dispatchEvent (ev=..., this=0x55555560be30) 
at Ui.cpp:84
#8  Widget::processEvent (ev=..., this=<optimized out>) at Ui.cpp:76
#9  Container::processEvent (this=<optimized out>, ev=...) at Ui.cpp:810
#10 0x0000555555571625 in non-virtual thunk to Game::processEvent(SDL_Event&) 
() at Game.cpp:393
#11 0x0000555555578649 in Container::processEvent 
(this=this@entry=0x7fffffffe7a0, ev=...) at Ui.cpp:795
#12 0x0000555555574b43 in App::processEvent (ev=..., this=0x7fffffffe7a0) at 
App.cpp:276
#13 App::mainLoop (this=0x7fffffffe7a0) at App.cpp:311
#14 0x0000555555573886 in npmain (argc=argc@entry=1, 
argv=argv@entry=0x7fffffffe978) at App.cpp:372
#15 0x0000555555562bfb in main (argc=1, argv=0x7fffffffe978) at 
OsFreeDesktop.cpp:133
(gdb) bt full
#0  Path::simplify (this=this@entry=0x5555556f5c30, 
threshold=threshold@entry=1) at Path.cpp:111
        keepflags = <error reading variable keepflags (value requires 
1433118224 bytes, which is more than max-value-size)>
        k = <optimized out>
#1  0x000055555556e187 in Stroke::process (this=0x5555556f5c30) at Scene.cpp:451
        thresh = 1
        thresh = <optimized out>
#2  Stroke::createBodies (this=this@entry=0x5555556f5c30, world=...) at 
Scene.cpp:237
        n = <optimized out>
#3  0x000055555556af6c in Scene::activate (s=0x5555556f5c30, 
this=0x55555560be80) at Scene.cpp:639
No locals.
#4  Scene::activate (s=0x5555556f5c30, this=this@entry=0x55555560be80) at 
Scene.cpp:636
No locals.
#5  Scene::activateStroke (this=this@entry=0x55555560be80, s=0x5555556f5c30) at 
Scene.cpp:617
No locals.
#6  0x0000555555570fef in Game::onEvent (this=0x55555560bdf0, ev=...) at 
Game.cpp:513
        used = true
#7  0x00005555555786a9 in Widget::dispatchEvent (ev=..., this=0x55555560be30) 
at Ui.cpp:84
No locals.
#8  Widget::processEvent (ev=..., this=<optimized out>) at Ui.cpp:76
        e = {code = Event::DRAWEND, x = 624, y = 264, c = 0 '\000', mods = 0 
'\000', static g_mods = 0 '\000'}
#9  Container::processEvent (this=<optimized out>, ev=...) at Ui.cpp:810
No locals.
#10 0x0000555555571625 in non-virtual thunk to Game::processEvent(SDL_Event&) 
() at Game.cpp:393
No symbol table info available.
#11 0x0000555555578649 in Container::processEvent 
(this=this@entry=0x7fffffffe7a0, ev=...) at Ui.cpp:795
        c = <optimized out>
        i = <optimized out>
#12 0x0000555555574b43 in App::processEvent (ev=..., this=0x7fffffffe7a0) at 
App.cpp:276
No locals.
#13 App::mainLoop (this=0x7fffffffe7a0) at App.cpp:311
        ev = {type = 6 '\006', active = {type = 6 '\006', gain = 0 '\000', 
state = 1 '\001'}, key = {type = 6 '\006', which = 0 '\000', state = 1 '\001', 
            keysym = {scancode = 112 'p', sym = SDLK_UNKNOWN, mod = KMOD_NONE, 
unicode = 0}}, motion = {type = 6 '\006', which = 0 '\000', state = 1 '\001', 
            x = 624, y = 264, xrel = 0, yrel = 0}, button = {type = 6 '\006', 
which = 0 '\000', button = 1 '\001', state = 0 '\000', x = 624, y = 264}, 
          jaxis = {type = 6 '\006', which = 0 '\000', axis = 1 '\001', value = 
624}, jball = {type = 6 '\006', which = 0 '\000', ball = 1 '\001', xrel = 624, 
            yrel = 264}, jhat = {type = 6 '\006', which = 0 '\000', hat = 1 
'\001', value = 0 '\000'}, jbutton = {type = 6 '\006', which = 0 '\000', 
            button = 1 '\001', state = 0 '\000'}, resize = {type = 6 '\006', w 
= 17302128, h = 0}, expose = {type = 6 '\006'}, quit = {type = 6 '\006'}, 
          user = {type = 6 '\006', code = 17302128, data1 = 0x0, data2 = 0x0}, 
syswm = {type = 6 '\006', msg = 0x0}}
        sleepMs = <optimized out>
        iterationRate = 60
        iterateCounter = 0
        lastTick = 12652
        isComplete = false
#14 0x0000555555573886 in npmain (argc=argc@entry=1, 
argv=argv@entry=0x7fffffffe978) at App.cpp:372
--Type <RET> for more, q to quit, c to continue without paging--
        app = {<Container> = {<WidgetParent> = {<Widget> = {_vptr.Widget = 
0x5555555af370 <vtable for App+16>, m_parent = 0x0, 
                m_eventMap = 0x5555555c1740 
<Os::getEventMap(EventMapType)::appMap>, m_pos = {tl = {x = 0, y = 0}, br = {x 
= 800, y = 480}}, m_dirty = false, 
                m_focussed = false, m_alpha = 0, m_fitToParent = false, 
m_greedyMouse = false, m_bg = 3158064, m_fg = 16317688, 
                m_border = 0}, <No data fields>}, m_children = {m_data = 
0x555555713ae0, m_size = 1, m_capacity = 4}}, m_width = 800, m_height = 480, 
          m_rotate = false, m_thumbnailMode = false, m_videoMode = false, 
m_testOp = "", m_quit = false, m_drawFps = false, m_drawDirty = false, 
          m_renderRate = 60, m_files = {m_data = 0x5555555d4f60, m_size = 0, 
m_capacity = 0}, m_window = 0x5555555f06f0}
#15 0x0000555555562bfb in main (argc=1, argv=0x7fffffffe978) at 
OsFreeDesktop.cpp:133
No locals.

--- End Message ---
--- Begin Message ---
Source: numptyphysics
Source-Version: 0.3.10-0.1
Done: Alexandre Detiste <[email protected]>

We believe that the bug you reported is fixed in the latest version of
numptyphysics, which is due to be installed in the Debian FTP archive.

A summary of the changes between this version and the previous one is
attached.

Thank you for reporting the bug, which will now be closed.  If you
have further comments please address them to [email protected],
and the maintainer will reopen the bug report if appropriate.

Debian distribution maintenance software
pp.
Alexandre Detiste <[email protected]> (supplier of updated numptyphysics package)

(This message was generated automatically at their request; if you
believe that there is a problem with it please contact the archive
administrators by mailing [email protected])


-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA512

Format: 1.8
Date: Sun, 17 Dec 2023 18:33:24 +0100
Source: numptyphysics
Architecture: source
Version: 0.3.10-0.1
Distribution: unstable
Urgency: medium
Maintainer: Leo Costela <[email protected]>
Changed-By: Alexandre Detiste <[email protected]>
Closes: 598800 999913 1000316 1014322 1038521
Changes:
 numptyphysics (0.3.10-0.1) unstable; urgency=medium
 .
   * Non-maintainer upload.
   * load in Salsa
   * New upstream version 0.3.10 (Closes: #598800, #999913, #1000316)
   * Argument handling like '--help' is still not implemented
     but at least it doesn't crash anymore, it jumps right into the game.
   * Change from DebHelper 9 -> 13, new upstream build system.
   * build with SDL2 (Closes: #1038521)
   * remove old menu file, do not generate .xpm anymore
   * set "Rules-Requires-Root: no"
   * Debian manpage has been upstreamed, remove old local copy
   * find new homepage thanks to repology.org (Closes: #1014322)
   * d/watch: upstream moved from SVN to Git
   * install into standard {/usr/|/usr/share}/games paths
   * devendor femkeklaver.ttf
   * review of copyright of external/
   * bump Standards-Version to 4.6.2, no more change required.
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Files:
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numptyphysics_0.3.10.orig.tar.gz
 ca98c01a4fa0e0136db995f9cc0add1c 7860 games optional 
numptyphysics_0.3.10-0.1.debian.tar.xz
 385f8090196eb185dfe7558124e6c42c 12539 games optional 
numptyphysics_0.3.10-0.1_source.buildinfo

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--- End Message ---

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