Package: fceu Version: 0.98.12-1 Severity: normal As far as I can tell, the current version of fceu (0.98.12-1) ignores gamepad input while running, except while you're configuring the gamepad controls. The last version of fceu-sdl didn't have this problem, so I presume something's changed between those two versions of the software.
For example, if I do: fceu -inputcfg gamepad -input1 gamepad /usr/share/nes/efp.nes The gamepad configuration seems to work; fceu notices when I push buttons and move axes. But as soon as it starts playing the ROM, it ignores gamepad input completely. If I do: fceu -input1 gamepad /usr/share/nes/efp.nes It also ignores gamepad input completely. In either case, the keyboard controls seem to work, but obviously that's not what I want, since I'm saying -input1 gamepad. -- System Information: Debian Release: 3.1 APT prefers unstable APT policy: (500, 'unstable'), (1, 'experimental') Architecture: i386 (i686) Kernel: Linux 2.6.9-1-686 Locale: LANG=C, LC_CTYPE=en_US.UTF-8 (charmap=UTF-8) Versions of packages fceu depends on: ii libc6 2.3.2.ds1-20 GNU C Library: Shared libraries an ii libsdl1.2debi 1.2.7+1.2.8cvs20041007-4.1 Simple DirectMedia Layer ii zlib1g 1:1.2.2-4 compression library - runtime -- no debconf information -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]