Package: fceu
Version: 0.98.12-1
Severity: normal

As far as I can tell, the current version of fceu (0.98.12-1) ignores
gamepad input while running, except while you're configuring the gamepad
controls.  The last version of fceu-sdl didn't have this problem, so I
presume something's changed between those two versions of the software.

For example, if I do:

   fceu -inputcfg gamepad -input1 gamepad /usr/share/nes/efp.nes

The gamepad configuration seems to work; fceu notices when I push
buttons and move axes.  But as soon as it starts playing the ROM, it
ignores gamepad input completely.

If I do:

   fceu -input1 gamepad /usr/share/nes/efp.nes

It also ignores gamepad input completely.

In either case, the keyboard controls seem to work, but obviously that's
not what I want, since I'm saying -input1 gamepad.


-- System Information:
Debian Release: 3.1
  APT prefers unstable
  APT policy: (500, 'unstable'), (1, 'experimental')
Architecture: i386 (i686)
Kernel: Linux 2.6.9-1-686
Locale: LANG=C, LC_CTYPE=en_US.UTF-8 (charmap=UTF-8)

Versions of packages fceu depends on:
ii  libc6         2.3.2.ds1-20               GNU C Library: Shared libraries an
ii  libsdl1.2debi 1.2.7+1.2.8cvs20041007-4.1 Simple DirectMedia Layer
ii  zlib1g        1:1.2.2-4                  compression library - runtime

-- no debconf information


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