Am 28.03.2012 04:48, schrieb Paul Wise: > On Wed, Mar 28, 2012 at 3:15 AM, Lennart Weller wrote: > >> * Package name : nvidia-texture-tools >> Version : 2.0.8 >> Upstream Author : Ignacio Castano <icast...@nvidia.com> >> * URL : http://code.google.com/p/nvidia-texture-tools/ >> * License : MIT/Expat, BSD-2-clause >> Programming Lang: C++ >> Description : image processing and texture manipulation tools >> >> NVIDIA Texture Tools is a collection of image processing and texture >> manipulation tools, designed to be integrated in game tools and asset >> conditioning pipelines. The primary features of the library are mipmap and >> normal map generation, format conversion and DXT compression. > > I had intended to package this and have some early packaging already, > so if you need a sponsor I can do that. > > I've been talking to upstream about some deficiencies in the software > and its dependencies (that are not yet in Debian). I would suggest > that you wait until these discussions are concluded and the upstreams > have made new releases before working on the package. > I already got a sponsor for the package and I already completed the packaging a few month back but thanks for offering your help. The package is already in collab-maint [1]. And in the new queue for unstable. It was mainly meant to allow to build 0ad. Here [2] is the ITP for 0ad which requires nvidia-texture-tools to continue.
[1] http://anonscm.debian.org/gitweb/?p=collab-maint/nvidia-texture-tools.git;a=summary [2] http://bugs.debian.org/594800 -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org