I already removed the symbols file and use dh_shlibdeps in my new
version. Generating symbol files for C++ is a real pain [1] but the
shlibdeps seems to work pleasently well.

[1] http://lists.debian.org/debian-devel/2012/01/msg00671.html

Am 30.03.2012 03:31, schrieb Aaron M. Ucko:
> Package: nvidia-texture-tools
> Version: 2.0.8-1+dfsg-1
> Severity: normal
> 
> Builds of nvidia-texture-tools on i386 and powerpc naturally get
> further than on architectures upstream doesn't support at all (whose
> failures I reported in #666252).  All the same, they still run into
> trouble because the libraries wind up defining different symbols than
> on amd64.  (No two architectures have the same list, in part because
> powerpc is big-endian, calling for a bunch of POSH_ functions that
> deal with byte swapping; see
> https://buildd.debian.org/status/package.php?p=nvidia-texture-tools&version=2.0.8-1+dfsg-1
> for details.)
> 
> Could you please accommodate these differences?
> 
> Thanks!
> 
> 




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