On Wed, Apr 04, 2012 at 02:06:32AM +0100, Ben Hutchings wrote:
> On Wed, 2012-04-04 at 00:05 +0200, Yann Dirson wrote:
> > Ben said:
> > >I don't include the 'unfinished' games in the package.
> > 
> > Well, the file says:
> > 
> >  * This is a perfectly playable and fully working puzzle, but I'm
> >  * leaving it for the moment in the 'unfinished' directory because
> >  * it's just too esoteric (not to mention _hard_) for me to be
> >  * comfortable presenting it to the general public as something they
> >  * might (implicitly) actually want to play.
> > 
> > So that may finally sound like something that could be of release
> > quality ?
> 
> Upstream evidently doesn't want to release it, and I don't wish to
> override that decision.

I understand that, but it's still a shame that a working game does not
get to a wider audience, just because it does not target the whole
population.  Time for a sgt-puzzles-hard package ?



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