Who likes online-only multiplayer first-person shooters? Does anyone want to maintain Xonotic?
The necessary steps go something like this: * update fteqcc (#668350) - initially in experimental would be best * package the data, similar to nexuiz-data (probably one source package per PK3 file produced, like openarena-data, so it fits on CDs/DVDs better) * package d0_blind_id (#668347) and link darkplaces against it * optionally, patch either d0_blind_id or darkplaces to use one of the many AES implementations already in the archive (maybe Nettle?) instead of d0_blind_id providing yet another AES implementation * update darkplaces to a suitable version (we currently have the version that Xonotic upstream recommended for Xonotic 0.5) Merlijn Hofstra and Rudolf Polzer from Xonotic upstream have been in contact with me about it, and would probably help out a prospective maintainer. I can help from the darkplaces and library-packaging angle, free time permitting, but since I don't actually play Xonotic, I am not willing to be its maintainer. On Tue, 29 Nov 2011 at 19:43:20 +0000, Simon McVittie wrote: > Beware that for GPL and Policy compliance, a prospective maintainer might > need to rebuild the game logic from source, which may require packaging a > QuakeC compiler. I believe there's at least one Free QuakeC compiler. fteqcc is in fact in the archive, but needs updating (#668350). That will break nexuiz-data, which will need patching (#668349), unless Nexuiz is removed altogether. Regards, S -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org