Le dimanche 27 mai 2012 14:06:34, reini a écrit : > Am Sonntag 27.05.2012, 11:33:38 schrieb Thomas Preud'homme: > > Le dimanche 27 mai 2012 11:10:28, reini a écrit : > > > Am Sonntag 27.05.2012, 10:57:57 schrieben Sie: > > > > Good news ! Reini, does that solve the problem on your machine too ? > > > > > > No - see my original report: > > > > I tried to follow the advice in > > > > http://forums.debian.net/viewtopic.php?f=10&t=79199 and installed > > > > lib32asound2-plugins from stable. That didn't work since the sound > > > > was very unreliable and stuttered when it worked at all. Also, on > > > > quitting zsnes, it went into a 100% CPU infinite loop and could only > > > > be shut down by using kill -9. > > > > Did you try with several games? Maybe the dependency is worth adding if > > it allow the sound to work for some people. > > It was independent of which game I used - why would you think that > different games would make a difference to extremely borked audio, > especially when it works fine on the same machine with a different > architecture?
I forgot that last part. I just thought it could be a problem with the game. Maybe some sound not handled correctly by your system. Anyway, the suggestion was indeed flawed. Best regards.
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