Ah, right, sorry. I thought I had read the description, turned out I was confused and read the description of an older version.
I assume that this meant that it tried to use the mesa libGL, which doesn't understand shaders? // Alexander On Sat, Sep 29, 2012 at 9:08 PM, Andreas Beckmann <deb...@abeckmann.de> wrote: > On 2012-09-29 20:44, Alexander Toresson wrote: >> The program outputs an error if it is unable to compile a very basic >> fragment shader. This fails for me if I compile the program in a i386 >> chroot and then run it on an amd64 with libgl1-nvidia-glx-ia32. It works >> on the amd64 host if I use libgl1-nvidia-glx:i386 instead. > > Then it's working as intended. Did you read the description of the -ia32 > package? Did you read the NEWS in the -ia32 package? (hint: install > apt-listchanges) > > The -ia32 to :i386 transition needs some additional actions to be > performed by the user. > > > Andreas -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org