Ah, right, sorry. I thought I had read the description, turned out I
was confused and read the description of an older version.

I assume that this meant that it tried to use the mesa libGL, which
doesn't understand shaders?

// Alexander

On Sat, Sep 29, 2012 at 9:08 PM, Andreas Beckmann <deb...@abeckmann.de> wrote:
> On 2012-09-29 20:44, Alexander Toresson wrote:
>> The program outputs an error if it is unable to compile a very basic
>> fragment shader. This fails for me if I compile the program in a i386
>> chroot and then run it on an amd64 with libgl1-nvidia-glx-ia32. It works
>> on the amd64 host if I use libgl1-nvidia-glx:i386 instead.
>
> Then it's working as intended. Did you read the description of the -ia32
> package? Did you read the NEWS in the -ia32 package? (hint: install
> apt-listchanges)
>
> The -ia32 to :i386 transition needs some additional actions to be
> performed by the user.
>
>
> Andreas


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