On Mon, Oct 22, 2012 at 05:47:18PM +0200, Fabian Greffrath wrote: > It seems that prboom has incorporated some features of MBF, > including support for a player-friendly dog that follows the player > through the levels (yes, WTF). The sprites for that dog have > apparently been taken from the wolf3d data and were thus non-free. > So these are removed from the prboom pwad.
Ah yes, that's right. Since prboom updates so infrequently, I guess that code has not been exercised in years. I should probably adapt it into a "get-orig-source" debian/rules rule. Actually we should probably rebuild prboom.wad upon every package build, just to make sure the code doesn't rot further. > Additionally, some of the menu entries in prboom seem to have been > constructed from the font featured in the original game. They are > replaced by hand-crafted menu entries using transparent pixmaps. I > have already taken the opportunity to "beatify" these entries a bit > to my personal taste in GIT. I hope you don't mind. ;) That's right - no, no problem. Looks much better, thanks! -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org