David Christensen writes: > Irrigations of swamps is broken. Please review workers near Aarhus on > turn 132 and turn 163.
Can you provide a bit more information on what exactly is not behaving as you expect? In T0132 we have at [l tgt="tile" x=66 y=40 /]: [l tgt="unit" id=806 name="Archers" /], fortified [l tgt="unit" id=805 name="Workers" /], manually irrigating, 14 turns to go In T0163 at the same tile we have the same Archers and Workers units doing the same things, with the Workers having 2 turns to go. There's no evidence of global warming or similar disturbing factors. I'm going to guess that you say that the Workers have been undisturbed in the intervening time, and that you'd thus have expected them to have finished converting the swamp to grassland around T0146. 2.2.1 is rather old, but I don't recall any progress-losing bugs fixed since then, offhand. There is a hazard though: if you were to stop the Workers from working, even for a moment, then you do lose all progress; and it was rather easy to do this if you had "Clear unit orders on selection" enabled in the options -- just selecting the unit would lose everything. (This behaviour was improved in 2.3.0 -- from that version, if you immediately set the unit to irrigating again, it will pick up where it left off. <http://gna.org/bugs/?15510>) Is it possible that this is what happened? Otherwise, without some more information about what happened in the interim, it's going to be hard to diagnose this. Do you have more savefiles? -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org