Hi Markus, please excuse my shameless plug to steal your thread for a completely different but IMHO urgent topic which is also relevant for Debian Multimedia as well as Games.
On Tue, Mar 19, 2013 at 12:11:32AM +0100, Markus Koschany wrote: > during the last months i have adopted a few games for the Games Team and Cool. Did you ever checked whether these games are properly mentioned, classified and thus advertised to the public at the web sentinel of Debian Games[1]? The last changes on the games tasks files were done by me (even if I'm not involved in Debian Games and thus perfectly incompetent in categorising games) at 2011-11-27[2]. It would be really great if somebody in the Debian Games team would consider having a look at this effort which is really brain dead simple (just add a line Depends: <binary_package> to a file and be done - longer doc is available as well[3]) The same is perfectly valid for Debian Multimedia: Last change was done at 2011-07-27 (by fsateler)[4] and those both teams are missing a really big chance to get new users / developers by failing to drive by the Debian Wheezy release notes which is regarded by a large user base all over the world. IMHO it is your choice to tell the world: Hey, there are people inside Debian who care about Games / Multimedia and we have all this cool stuff for you. Debian wants to be one of the big distributions in this field. or you can keep on doing your admitedly fine technical work in your teams which are really studious but shyly hidden inside the large package pool of Debian with 30k packages. If you like a proof that making some noise about what you are doing you might like to have a look at this questionaire[5] where ten developers (=one per year of the existence of Debian Med project) confirm that they are only for one reason DDs: because Debian Med project exists. You can also have a look at the teammetrics graphs of Debian Med[6] to see this effect if you can not believe that even a leaf project with a potentionally small user base like medical care and biology can gain some traktion inside Debian. I do strongly believe that if you - as projects which potentially *way* more users than the leaf project Debian Med - try to make some basic effort in advertising your nice projects to the world by simply using the tools that are available for Blends (and there is even a skeleton ready to use available in [2] and [4]) you could get a lot of more users and developers into your boat. Please do not miss this chance and take care about this stuff a bit more. More details about this in my talk at last FOSDEM ([7] - including link to video recording of the talk) which is rather about the strategic effect of running a Blend than the technique which is very simple and is documented anyway[3]. Kind regards Andreas. PS: I'm not subscribed to debian-devel-ga...@lists.debian.org - please CC me in case of questions. [1] http://blends.alioth.debian.org/games/tasks/ [2] svn://svn.debian.org/svn/blends/projects/games/trunk/debian-games [3] http://blends.alioth.debian.org/blends/ [4] svn://svn.debian.org/svn/blends/projects/multimedia/trunk/debian-multimedia [5] https://wiki.debian.org/DebianMed/Developers [6] http://debian-med.debian.net/ [7] http://people.debian.org/~tille/talks/201302_fosdem_distro/ -- http://fam-tille.de -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org