On Thursday 05 December 2013 09:52:06 David Bate wrote: > OK, I can reproduce it now. In fact not only are there no death > animations, I get no animations at all.
After looking at the commits in between our releases, I see that there has been some work on the animation system (which is not surprising because it is a new feature in Xonotic). Two cvars control this behaviour. Could you see if setting r_glsl_skeletal 0 OR r_batch_debugdynamicvertexpath 1 fixes the issue? (Note that you will need to reset the first to see if the second fixes the problem, darkplaces remembers your previous choices). These commands need to be entered into the in game console, ` should open this. There is tab completion. Both of these fix the problem for me. If they work for you I will look into which is the best for us to activate as default. Thank you, David -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org