"Manuel A. Fernandez Montecelo" writes:
>
> Perhaps it would be easier to identify the commits fixing the problem
> between the RC and final in 3.2.0, and apply them.  This is probably
> the quicker and easiest solution, unless it's the commits fixing the
> issues what caused the API/ABI changes.

Indeed it seems the most sensible choice to do at the moment.

Alejandro, do you know what is the file format for the corrupted texture
assets?  That way, it will be easier to track down the exact fix that
solves the problem.


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