On 17/01/15 21:38, Fabian Greffrath wrote: > Chex 1/2 and Hacx should go into doom.yaml.
For at least Chex Quest, I disagree. My intention is that the division into YAML files (and, one day, entries in a GUI) is not about whether things happen to run on the same engine - that's an implementation detail. Rather, it's about whether, based on how the game is/was advertised and distributed, an average player would think of it as "the same game" or not. Chex Quest was a standalone game given away in breakfast cereal to children too young to be playing Doom, that's clearly not meant to be "basically the same" :-) That's why plutonia-wad and tnt-wad are now generated by final-doom.yaml. Technically, they're IWADs for a Doom II-compatible engine, so on a technical basis you could argue for them to be either two separate "games" like they were in shell-script-based g-d-p (because they're independent IWADs and you can in principle have one but not the other) or part of Doom II (because they run on the Doom II engine) - but they were sold together as Final Doom, a standalone game (as opposed to an expansion pack for Doom II), and so that's how I think their g-d-p support should be structured. Hacx is more ambiguous, because it isn't clear from the info I've seen whether it was originally sold as a Doom II addon, or as a standalone game with its own copy of the Doom II executable. I would tend to err on the side of separating it out rather than putting it in doom2.yaml, but I'll defer to the superior knowledge of people who've actually played it :-P S -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org