> indeed I deliberately dropped support for bz2 compression because I > think it is an outdated and deprecated format. [...] > Debian's Freeciv package in stable is not affected and those who have > old savegames are able to convert them to gz or xz simply by > recompressing.
I don't see a reason to force people to do so. The location of savegames and compression format is essentially invisible to many users. > I can mention that in README.Debian but I really don't see the need > for supporting three different compression formats. Is there a significant cost to doing so? Performance and technical arguments about the compression format are germane to the creation of new files, but I don't think they trump convenience and backward compatibility. I'd have thought that libbz2 is likely to be installed on Debian systems regardless of Freeciv's choice for some time to come. I think the user experience will be poor; Freeciv doesn't handle unsupported compression formats very well. From a quick hacked test, the user will see the savegames listed in the client UI (without the .bz2 suffix) but it will fail to load without a good explanation. Clearly this could be improved upstream, but I don't see any reason to force players to jump through this hoop. -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org