Le jeudi 28 mai 2015, 09:26:21 Fabian Greffrath a écrit :
> Sudden memory recovery:
> 
> Am Montag, den 05.01.2015, 08:14 +0100 schrieb Fabian Greffrath: 
> > Until I understand the changes that g-d-p has currently undergone, maybe
> > I am helpful by providing checksums for the registered Wolfenstein *.wl6
> > files that I own (though I don't know anymore where exactly I got them
> > from, the ninetees are so far away) and that I know for sure work with
> > wolf4sdl:
> 
> My registered Wolfenstein *.wl6 files were from the Quake Shareware CD.
> All previous ID games were also present on this CD packed in encrypted
> archives. IIRC you had to call somewhere and buy a key to unlock them.
> That's were I got these files from.

Thanks,

I've copy-pasted this blurb as-is in the yaml.
http://anonscm.debian.org/cgit/pkg-games/game-data-packager.git/commit/?id=6480e8788596dc90331b161d8a1400c0218ff161



I was a bit concerned that if someone had several different v1.4 files,
a .deb could be built with a mix-match of files that makes wolf4sdl segfault;
but as the 'paths' in look_for_files() are kept in a list, not in a set;
this shouldn't happen in real life.

http://anonscm.debian.org/cgit/pkg-games/game-data-packager.git/tree/game_data_packager/__init__.py#n2231

One way to solve this is to turn wolf3d-v14-data into 
wolf3d-v14-data/wolf3d-v14alt-data/wolf3d-v14a-data
that all provides & conflicts on virtual package wolf3d-data

wolf3d-v12-data would also provides & conflicts on virtual package wolf3d-data.

But that breaks previous setups where spear-of-destiny provided wolf3d-data.
(we'd need yet another virtual package "wolf3d-full-data"  ?)

Alexandre

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