Le jeudi 28 mai 2015, 09:26:21 Fabian Greffrath a écrit : > Sudden memory recovery: > > Am Montag, den 05.01.2015, 08:14 +0100 schrieb Fabian Greffrath: > > Until I understand the changes that g-d-p has currently undergone, maybe > > I am helpful by providing checksums for the registered Wolfenstein *.wl6 > > files that I own (though I don't know anymore where exactly I got them > > from, the ninetees are so far away) and that I know for sure work with > > wolf4sdl: > > My registered Wolfenstein *.wl6 files were from the Quake Shareware CD. > All previous ID games were also present on this CD packed in encrypted > archives. IIRC you had to call somewhere and buy a key to unlock them. > That's were I got these files from.
Thanks, I've copy-pasted this blurb as-is in the yaml. http://anonscm.debian.org/cgit/pkg-games/game-data-packager.git/commit/?id=6480e8788596dc90331b161d8a1400c0218ff161 I was a bit concerned that if someone had several different v1.4 files, a .deb could be built with a mix-match of files that makes wolf4sdl segfault; but as the 'paths' in look_for_files() are kept in a list, not in a set; this shouldn't happen in real life. http://anonscm.debian.org/cgit/pkg-games/game-data-packager.git/tree/game_data_packager/__init__.py#n2231 One way to solve this is to turn wolf3d-v14-data into wolf3d-v14-data/wolf3d-v14alt-data/wolf3d-v14a-data that all provides & conflicts on virtual package wolf3d-data wolf3d-v12-data would also provides & conflicts on virtual package wolf3d-data. But that breaks previous setups where spear-of-destiny provided wolf3d-data. (we'd need yet another virtual package "wolf3d-full-data" ?) Alexandre
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