i thinks there's some missing points, engine will lauch directly those
SCENARIOS directly?, correct me if i dont understand those points:

2015-11-28 12:42 GMT-04:30, Alexandre Detiste <alexandre.deti...@gmail.com>:
> The package with the engine should also provide 3 .desktop files with a
> TryExec clause
> that point to a file provided by G-D-P -created, .deb
> for example /usr/share/games/marathon-{1|2|3}/try-exec
> as symlinks back to /usr/games/alephone .
asmlinks to the engine without any directory data direction does not
start the game,
that's why i provide one of the two scripts.. the marathonlaucher.sh

also the scenarios (please PLEASE does not named "-data", use
"-scenarios") must goes into a global "marathon" directory under
/usr/share/games


> The engine should go in contrib, as the assets are not DFSG-free and
> the engine is useless without assets.
the engine can go to main as with darkplaces and quakespasm does

take in consideration if u dont are played the game before... and dont
understand the working of the engine..

a extra package as quake over quake-data packages, by example, can
hadle that extra script, the script are based in previous work of this
issue, and on the quake relationship packages

-- 
Lenz McKAY Gerardo (PICCORO)
http://qgqlochekone.blogspot.com

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