On Sat, 23 Jan 2016 12:50:52 +0000, Simon McVittie <s...@debian.org> wrote:
> On 23/01/16 09:31, Alexandre Detiste wrote:
> > This was solved (the G-D-P part) by this commit on Debian:
> > 
> > http://anonscm.debian.org/cgit/pkg-games/game-data-packager.git/commit/?id=86f1311a5057f828b020d3fa0f43350f03559566
> > 
> > I also always generate a /usr/games/<script> now.
> > 
> > Ports will need ... porting & this would be tracked elsewhere.  
> 
> I actually think it would be better to treat the z-code and ScummVM
> games more like I did for Unreal - put symlinks in the package, pointing
> at a script and .desktop file that are really in game-data-packager (or
> maybe it's time to split off game-data-packager-runtime) and so can
> actually get updated. But I wanted to get a release out before FOSDEM,
> rather than delaying any further to implement this.

For Z-code games I'd actually prefer to rely on the zcode-interpreter
alternative to do the right thing, thus avoiding dependencies on g-d-p (or a
runtime).

Regards,

Stephen

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