On Sat, 23 Jan 2016 12:50:52 +0000, Simon McVittie <s...@debian.org> wrote: > On 23/01/16 09:31, Alexandre Detiste wrote: > > This was solved (the G-D-P part) by this commit on Debian: > > > > http://anonscm.debian.org/cgit/pkg-games/game-data-packager.git/commit/?id=86f1311a5057f828b020d3fa0f43350f03559566 > > > > I also always generate a /usr/games/<script> now. > > > > Ports will need ... porting & this would be tracked elsewhere. > > I actually think it would be better to treat the z-code and ScummVM > games more like I did for Unreal - put symlinks in the package, pointing > at a script and .desktop file that are really in game-data-packager (or > maybe it's time to split off game-data-packager-runtime) and so can > actually get updated. But I wanted to get a release out before FOSDEM, > rather than delaying any further to implement this.
For Z-code games I'd actually prefer to rely on the zcode-interpreter alternative to do the right thing, thus avoiding dependencies on g-d-p (or a runtime). Regards, Stephen
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