Package: pcsx2 Version: 1.4.0+dfsg-2 Severity: important
-- System Information: Debian Release: 9.0 APT prefers testing APT policy: (500, 'testing') Architecture: amd64 (x86_64) Foreign Architectures: i386 Kernel: Linux 4.9.0-3-amd64 (SMP w/6 CPU cores) Locale: LANG=en_US.UTF-8, LC_CTYPE=en_US.UTF-8 (charmap=UTF-8) Shell: /bin/sh linked to /bin/dash Init: systemd (via /run/systemd/system) Versions of packages pcsx2 depends on: ii libaio1 0.3.110-3 ii libasound2 1.1.3-5 ii libc6 2.24-10 ii libgcc1 1:6.3.0-18 ii libgdk-pixbuf2.0-0 2.36.5-2 ii libgl1-mesa-glx [libgl1] 13.0.6-1+b2 ii libglib2.0-0 2.50.3-2 ii libgtk2.0-0 2.24.31-2 ii liblzma5 5.2.2-1.2+b1 ii libpng16-16 1.6.28-1 ii libportaudio2 19.6.0-1 ii libsdl2-2.0-0 2.0.5+dfsg1-2 ii libsoundtouch1 1.9.2-2+b1 ii libstdc++6 6.3.0-18 ii libwxbase3.0-0v5 3.0.2+dfsg-4 ii libwxgtk3.0-0v5 3.0.2+dfsg-4 ii libx11-6 2:1.6.4-3 ii zlib1g 1:1.2.8.dfsg-5 Versions of packages pcsx2 recommends: ii libasound2-plugins 1.1.1-1 ii libc6 [libc6-i686] 2.24-10 pcsx2 suggests no packages. -- no debconf information It appears this is a known issue since 2016 where there was an SDL patch that broke the audio in pcsx2. https://bugzilla.libsdl.org/show_bug.cgi?id=3228 As per the above, the SDL team did not fix the bug because the fix would have required a change in the API functionality. As such, the PCSX2 team addressed the issue themselves and pushed a fix out to the development branch https://github.com/PCSX2/pcsx2/issues/1095 Note the comment here saying it's fixed in PCSX2 Git https://github.com/PCSX2/pcsx2/issues/1402 I compiled PCSX2 1.5.0-dev and it fixed the issue without any changes to SDL. Just adding this in because PCSX2 was very much unusable with crackling/popping audio when using ALSA+Pulseaudio (recommended) settings.