On Thu, 14 Sep 2017 at 17:06:08 +0200, Fabian Greffrath wrote: > I just remembered this idea and I still think it would be great if we > could use deutex and imagemagick to extract (and resize) possible icons > from the WAD data that we are going to package. ... > Any plans to implement this?
I have no plans to implement this (other people are better at Doom than I am) but I'd be happy to review a patch. The place to put it would be in DoomTask.fill_extra_files, in the game_data_packager/games/doom_common.py "game plugin". unreal.py in the same directory has some examples of converting game files into icons, although they're downloaded from the Internet Archive rather than extracted from game data. (Actually, that might not be a bad idea for Doom - it would avoid relying on deutex, which realistically not many people are going to have installed.) S