Package: wnpp Severity: wishlist Owner: Jonathan Dowland <j...@debian.org>
* Package name : zdbsp Version : 1.19 Upstream Author : Marisa Heit * URL : https://github.com/rheit/zdbsp * License : GPL-2+ Programming Lang: C++ Description : node builder tool for Doom-style games ZDBSP is a node building-tool for Doom-style games, such as Doom, Doom 2, Heretic, Hexen and Strife. Doom-style games require "Nodes" (binary space partition trees) to be built for custom maps. Compared to similar tools, ZDBSP is very fast. ZDBSP generates the additional lumps required by GL engines. --- I'd like there to be at least one BSP tool in the archive. At the moment we have glbsp (which was orphaned and I have just adopted) but I think we should switch to ZDBSP. I did some performance comparisons, and on a particularly evil map ("choz" from the WadC examples) and build time on my laptop dropped from 4-ish minutes (glbsp) to sub-second. I'll either maintain via collab-maint (Salsa Debian project) or pkg-games. -- Jonathan Dowland -- ⢀⣴⠾⠻⢶⣦⠀ ⣾⠁⢠⠒⠀⣿⡁ Jonathan Dowland ⢿⡄⠘⠷⠚⠋⠀ https://jmtd.net ⠈⠳⣄⠀⠀⠀⠀