2018-05-10 11:10 GMT+02:00 Niels Thykier <ni...@thykier.net>: > On Sat, 30 Dec 2017 12:58:14 +0530 Pirate Praveen <prav...@debian.org> > wrote: > > Control: affects -1 nodejs-dev > > > > [copying nodejs/npm2deb maintainers] > > bcc: pkg-javascript-devel, follow #845043 > > > > On Thu, 28 Dec 2017 09:11:00 +0000 Niels Thykier <ni...@thykier.net> > > wrote:> Sure; the idea more about you developing the prototype in a > separate > > > package and less about the concrete name of the package. We can also > do > > > it inside debhelper, but then you get changes at the pace of debhelper > > > releases plus the stability woes/guarantees of debhelper (e.g. at some > > > point it will take compat bumps to fix things). > > > > I just found out nodejs-dev has some basic debhelper plugin > > https://anonscm.debian.org/cgit/collab-maint/nodejs.git/ > tree/debian/nodejs.pm > > may be we can extend that. > > > > Ok, to me nodejs-dev sounds like a good start location for the build > systems (on the assumption it already has debhelper related tooling). > Note that packages can provide build systems without providing all the > dependencies required for using them. As an example, debhelper does > that with meson+ninja or cmake+ninja where packages have to Build-Depend > on meson or cmake and ninja themselves (on top of the build-dependency > on debhelper). > > > > If those are "good enough" for you, then I am fine with going that > > > direction. > > > > > > >> FTR, I know next to nothing about grunt/nodejs builds, so I am a > poor > > > >> choice for driving such a prototype. However, I am happy to assist > with > > > >> the debhelper integration bit. > > > > > > > > I think it does not need any nodejs knowledge. If you find a > > > > Gruntfile.js or Gruntfile.coffee, just call "grunt build". > > > > > > > > Same for gulp, if you find a Gulpfile.js, just call "gulp build". > > > > > > > > Also for cake, if you find Cakefile, just call "cake.coffeescript > build". > > > > > > > > > [... how to call the tools ...] > > > > > > I have attached a sample buildsystem for grunt that should run "grunt > build" and "grunt clean". While testing, you will need to explicitly > active the build system with "-Sgrunt" for now. This is because > debhelper has a whitelist of buildsystems it will autoselect, but I am > happy to add the javascript related build systems once they are available. > > The build system should be installed in perl's default search path as > "Debian/Debhelper/Buildsystem/grunt.pm" (e.g. > /usr/share/perl5/Debian/Debhelper/Buildsystem/grunt.pm). Furthermore, > the sample should be trivial to use as a basis for the gulp and cake tools. >
For your information: nodejs 10 (in experimental) is built with a shared lib + executable + dev files, so i moved the nodejs includes files to libnode-dev, and kept nodejs-dev only for providing the transition away from the unnecessary dh helper (since building against the shared lib is now enough). nodejs-dev could be "revived" with those features you're talking about, or maybe it would be less confusing to make a new package to hold those features, like "nodejs-dev-grunt". Jérémy