Control: tags -1 patch

Game works on stretch.
Index: xevil-2.02r2/cmn/game.cpp
===================================================================
--- xevil-2.02r2.orig/cmn/game.cpp
+++ xevil-2.02r2/cmn/game.cpp
@@ -577,7 +577,7 @@ void GameObjects::level_reset(const Dim
       assert(maximums[weapons[n]->classId] == 0);
 
       // Don't allow objectWorldPercent values that are too small.
-      float objWPercent = (float)max(weapons[n]->objectWorldPercent,
+      float objWPercent = (float)MAX(weapons[n]->objectWorldPercent,
 			      OBJECT_WORLD_PERCENT_MIN);
 
       maximums[weapons[n]->classId] = (int)ceil(areaFactor * objWPercent);
@@ -590,7 +590,7 @@ void GameObjects::level_reset(const Dim
     for (n = 0; n < oItemsNum; n++) {
       // Check not already set.
       assert(maximums[oItems[n]->classId] == 0);
-      float objWPercent = (float)max(oItems[n]->objectWorldPercent,
+      float objWPercent = (float)MAX(oItems[n]->objectWorldPercent,
 			      OBJECT_WORLD_PERCENT_MIN);
 
       maximums[oItems[n]->classId] = (int)ceil(areaFactor * objWPercent);
Index: xevil-2.02r2/cmn/utils.h
===================================================================
--- xevil-2.02r2.orig/cmn/utils.h
+++ xevil-2.02r2/cmn/utils.h
@@ -98,11 +98,11 @@ extern "C" {
 #define MSEC_PER_CLOCK (1.0e3 / CLOCKS_PER_SEC) 
 #endif
 
-#ifndef max
-#define max(a,b)               (a<b ? b : a)
+#ifndef MAX
+#define MAX(a,b)               (a<b ? b : a)
 #endif
-#ifndef min
-#define min(a,b)               (a>b ? b : a)
+#ifndef MIN
+#define MIN(a,b)               (a>b ? b : a)
 #endif
 
 #if X11

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