On Fri, Feb 18, 2005 at 08:00:12PM -0600, Greg Hazel wrote:

 > because mesag3 requires the uninstallation of xlibmesa-gl and
 > xlibmesa-gl-dev (and vice-versa), developing an app that depends on
 > opengl and testing on a video card that does not support opengl is
 > very tedious:

 There's some stuff already done in my current packages to get that
 working in an easy way.  It does not work yet because it needs some
 collaboration from other maintainers.  I was stupid enough to upload
 new packages in late december, hoping to get a chance to stabilize the
 packages and then assess if this could be done for sarge or not.  Since
 the new packages are stuck in incoming and without a word from
 ftp-master as usual I'm scratching getting this done for sarge.  Go
 pester them if you wish, but I won't rush this for sarge given the
 current situation.  What I can offer you is get something working for
 sid in the short term future (couple of months maybe, depending on RL).

 If sarge takes an eternity to get out the door, the next version of
 Mesa will be out and it will include new drivers, which will in turn
 get the packages stuck in incoming again.

 If sarge takes two eternities to get out of the door, I'll reconsider
 pestering people to get this done.  The lack of a clear release
 schedule of course hinders any sort of planning ahead.

 For the moment you can do what I do:

 $ dpkg -x mesa-whatever.deb /some/nice/location/
 $ LD_LIBRARY_PATH=/some/nice/location/usr/lib my_gl_program

 If your program is properly written, you don't need to recompile and
 you don't need any specific version of the OpenGL headers installed on
 the system in order to compile it.  If your program isn't properly
 written and you don't have the time to rewrite it properly please take
 a look at GLEW (also available in Debian).

 Marcelo


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