Package: freeciv Version: 2.6.0-1 Severity: minor Dear Maintainer,
* What led up to the situation? Upgrade to freeciv 2.6.0-1 (Debian buster, package came in 20180815). * What exactly did you do (or not do) that was effective (or ineffective)? Start the application. Try to load a predefined scenario. * What was the outcome of this action? Rendering in game reverts to a very crude ancient looking "overhead" tileset. No option to reenable the previous version's isometric/isohex sets. * What outcome did you expect instead? Rendering in game using isometric/isohex tilesets, like in previous versions. This is a known upstream bug that is being worked on. Just wanted to save friendly Debian maintainers and upstream from unnecessary questions. Relevant upstream tickets: https://www.hostedredmine.com/issues/685235 https://www.hostedredmine.com/issues/765923 Thank you for your work on Debian! Mark -- System Information: Debian Release: buster/sid APT prefers testing APT policy: (101, 'testing') Architecture: amd64 (x86_64) Foreign Architectures: i386 Kernel: Linux 4.17.0-1-amd64 (SMP w/4 CPU cores) Locale: LANG=nl_BE.UTF-8, LC_CTYPE=nl_BE.UTF-8 (charmap=UTF-8), LANGUAGE=nl_BE:nl (charmap=UTF-8) Shell: /bin/sh linked to /bin/dash Init: systemd (via /run/systemd/system) LSM: AppArmor: enabled Versions of packages freeciv depends on: ii freeciv-client-gtk3 2.6.0-1 ii freeciv-data 2.6.0-1 freeciv recommends no packages. freeciv suggests no packages. -- no debconf information