Source: golang-github-go-xorm-core
Version: 0.6.2-2
Severity: serious
Justification: FTBFS on amd64
Tags: bullseye sid ftbfs
Usertags: ftbfs-20200222 ftbfs-bullseye

Hi,

During a rebuild of all packages in sid, your package failed to build
on amd64.

Relevant part (hopefully):
>  debian/rules build
> dh build --buildsystem=golang --with=golang
>    dh_update_autotools_config -O--buildsystem=golang
>    dh_autoreconf -O--buildsystem=golang
>    dh_auto_configure -O--buildsystem=golang
>    dh_auto_build -O--buildsystem=golang
>       cd obj-x86_64-linux-gnu && go install -trimpath -v -p 4 
> github.com/go-xorm/core
> runtime/internal/atomic
> internal/cpu
> runtime/internal/sys
> internal/race
> sync/atomic
> runtime/internal/math
> unicode
> unicode/utf8
> internal/bytealg
> math/bits
> internal/testlog
> math
> encoding
> runtime
> internal/reflectlite
> sync
> errors
> sort
> internal/oserror
> io
> strconv
> syscall
> bytes
> strings
> reflect
> bufio
> regexp/syntax
> internal/syscall/unix
> time
> regexp
> internal/poll
> context
> encoding/binary
> internal/fmtsort
> os
> fmt
> database/sql/driver
> encoding/gob
> database/sql
> github.com/go-xorm/core
>    dh_auto_test -O--buildsystem=golang
>       cd obj-x86_64-linux-gnu && go test -vet=off -v -p 4 
> github.com/go-xorm/core
> flag provided but not defined: -test.testlogfile
> Usage of /tmp/go-build490368215/b001/core.test:
>   -dbtype string
>       database type (default "mysql")
> FAIL  github.com/go-xorm/core 0.003s
> FAIL
> dh_auto_test: error: cd obj-x86_64-linux-gnu && go test -vet=off -v -p 4 
> github.com/go-xorm/core returned exit code 1

The full build log is available from:
   
http://qa-logs.debian.net/2020/02/22/golang-github-go-xorm-core_0.6.2-2_unstable.log

A list of current common problems and possible solutions is available at
http://wiki.debian.org/qa.debian.org/FTBFS . You're welcome to contribute!

About the archive rebuild: The rebuild was done on EC2 VM instances from
Amazon Web Services, using a clean, minimal and up-to-date chroot. Every
failed build was retried once to eliminate random failures.

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