Source: node-jschardet Version: 1.6.0+dfsg-5 Severity: serious Justification: FTBFS on amd64 Tags: bullseye sid ftbfs Usertags: ftbfs-20200222 ftbfs-bullseye
Hi, During a rebuild of all packages in sid, your package failed to build on amd64. Relevant part (hopefully): > make[1]: Entering directory '/<<PKGBUILDDIR>>' > ln -s /usr/lib/nodejs/buffer . > webpack --config debian/webpack.config.js --output-library=jschardet \ > --entry index.js --output dist/jschardet.js > Hash: 61213d1a3d3b49894b84 > Version: webpack 4.7.0 > Time: 391ms > Built at: 02/23/2020 2:48:32 AM > Asset Size Chunks Chunk Names > jschardet.js 481 KiB null [emitted] null > Entrypoint null = jschardet.js > [./index.js] 33 bytes {null} [built] > [./src/big5prober.js] 1.67 KiB {null} [built] > [./src/charsetgroupprober.js] 3.87 KiB {null} [built] > [./src/charsetprober.js] 2.92 KiB {null} [built] > [./src/codingstatemachine.js] 2.31 KiB {null} [built] > [./src/constants.js] 1.44 KiB {null} [built] > [./src/escprober.js] 3.32 KiB {null} [built] > [./src/escsm.js] 9.81 KiB {null} [built] > [./src/eucjpprober.js] 3.67 KiB {null} [built] > [./src/euckrfreq.js] 45 KiB {null} [built] > [./src/euckrprober.js] 1.67 KiB {null} [built] > [./src/euctwfreq.js] 34.5 KiB {null} [built] > [./src/euctwprober.js] 1.67 KiB {null} [built] > [./src/index.js] 34 bytes {null} [built] > [./src/init.js] 2.47 KiB {null} [built] > + 22 hidden modules > > ERROR in ./src/init.js > Module not found: Error: Can't resolve './../buffer' in '/<<PKGBUILDDIR>>/src' > @ ./src/init.js 1:0-22 > @ ./src/index.js > @ ./index.js > make[1]: *** [debian/rules:12: override_dh_auto_build] Error 2 The full build log is available from: http://qa-logs.debian.net/2020/02/22/node-jschardet_1.6.0+dfsg-5_unstable.log A list of current common problems and possible solutions is available at http://wiki.debian.org/qa.debian.org/FTBFS . You're welcome to contribute! About the archive rebuild: The rebuild was done on EC2 VM instances from Amazon Web Services, using a clean, minimal and up-to-date chroot. Every failed build was retried once to eliminate random failures.