Hello,

thanks for pointing me to this, I didn't know. And even now, I'm not sure of 
whether frogatto-data is auto-buildable. The reason why it's non-free is 
because the licence file states: "The Frogatto game and all content is 
available for download free of charge from http://www.frogatto.com. The game 
may be redistributed for non-commercial purposes so long as the entire package 
is kept in-tact and unmodified. This license must also be included and kept 
in-tact. It is forbidden to distribute the game, or any portion thereof for any 
commercial or revenue-generating purpose."

Under this light, should I mark the package as auto-buildable? I tend to think 
so but would appreciate your guidance.

In the meanwhile, I'll do a source+binary upload of the package.

Thanks again,
Mt.

----- Le 7 Juin 20, à 0:05, Boyuan Yang by...@debian.org a écrit :

> Source: frogatto-data
> Severity: serious
> Version: 1.3.1+dfsg-2
> X-Debbugs-CC: mquin...@debian.org
> 
> Dear Debian frogatto-data maintainers,
> 
> Thanks for updating package frogatto-data in Debian. However, you just
> made a source-only upload against a non-free package, which would cause
> problems.
> 
> By default, Debian's buildd will not build non-free packages due to
> licensing concerns. If your package has no licensing concerns, please
> follow instructions as written in the Developers Reference [1] to mark
> the package as auto-buildable. If not, please make a binary-only upload
> (or a source+binary upload) to actually make sure that the deb package
> exists in the archive.
> 
> --
> Regards,
> Boyuan Yang
> 
> [1]
> https://www.debian.org/doc/manuals/developers-reference/pkgs.en.html#marking-non-free-packages-as-auto-buildable

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