Surprising, but true!

Chris Boyle maintains an Android port and thus may have addressed this
issue since many Android devices are ARM-based.

https://github.com/chrisboyle/sgtpuzzles

Kapil.
--

On Wed, 28 Oct 2020 at 20:17, Ben Hutchings <b...@decadent.org.uk> wrote:

> On Wed, 2020-10-28 at 07:52 +0530, Kapil Paranjape wrote:
> > Package: sgt-puzzles
> > Version: 20191231.79a5378-3
> > Severity: normal
> > X-Debbugs-Cc: kapil.paranj...@gmail.com
> >
> > Dear Maintainer,
> >
> > If one compares the puzzles set up by 'sgt-palisade' with those that are
> > on the main website, one sees that the former gives much more
> > information than the latter. *All* the squares have numbers in the
> > former! Even the manual page for 'sgt-palisade' says "You're given a
> > grid of squares, *some* of which contain numbers." (Emphasis mine.)
> >
> > As a result the puzzles generated by 'sgt-palisade' are much too easy
> > to solve!
> >
> > Please see if the puzzles generated by sgt-palisade can be made to be
> > similar to those on the website.
> [...]
> > Architecture: armhf (armv7l)
> [...]
>
> I wonder if this problem is specific to armhf?  I can't reproduce it on
> amd64 or i386.
>
> Ben.
>
> --
> Ben Hutchings
> You can't have everything.  Where would you put it?
>
>
>

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