Surprising, but true! Chris Boyle maintains an Android port and thus may have addressed this issue since many Android devices are ARM-based.
https://github.com/chrisboyle/sgtpuzzles Kapil. -- On Wed, 28 Oct 2020 at 20:17, Ben Hutchings <b...@decadent.org.uk> wrote: > On Wed, 2020-10-28 at 07:52 +0530, Kapil Paranjape wrote: > > Package: sgt-puzzles > > Version: 20191231.79a5378-3 > > Severity: normal > > X-Debbugs-Cc: kapil.paranj...@gmail.com > > > > Dear Maintainer, > > > > If one compares the puzzles set up by 'sgt-palisade' with those that are > > on the main website, one sees that the former gives much more > > information than the latter. *All* the squares have numbers in the > > former! Even the manual page for 'sgt-palisade' says "You're given a > > grid of squares, *some* of which contain numbers." (Emphasis mine.) > > > > As a result the puzzles generated by 'sgt-palisade' are much too easy > > to solve! > > > > Please see if the puzzles generated by sgt-palisade can be made to be > > similar to those on the website. > [...] > > Architecture: armhf (armv7l) > [...] > > I wonder if this problem is specific to armhf? I can't reproduce it on > amd64 or i386. > > Ben. > > -- > Ben Hutchings > You can't have everything. Where would you put it? > > >