Inspired by commit "Install ANGLE EGL and GLESv2 libs" in Michel's
personal salsa Git repo (see [1]):

I have downloaded google-chrome-stable_current_amd64.deb version
87.0.4280.88 deb file.

Copied libEGL.so and libGLESv2.so files from /opt/google/chrome to
/usr/lib/chromium.

Hardware acceleration seems to work here:

URL: chrome://gpu/

Graphics Feature Status
Canvas: Hardware accelerated
Compositing: Hardware accelerated
Multiple Raster Threads: Enabled
Out-of-process Rasterization: Disabled
OpenGL: Enabled
Hardware Protected Video Decode: Unavailable
Rasterization: Hardware accelerated on all pages
Skia Renderer: Enabled
Video Decode: Software only. Hardware acceleration disabled
Vulkan: Disabled
WebGL: Hardware accelerated
WebGL2: Hardware accelerated

Full GPU report attached.

- sed@ -

[1] 
https://salsa.debian.org/mimi89999/chromium/-/commit/c1265133b36931b3a8c4ffd8fc64b5e90fc02fe4
Graphics Feature Status
Canvas: Hardware accelerated
Compositing: Hardware accelerated
Multiple Raster Threads: Enabled
Out-of-process Rasterization: Disabled
OpenGL: Enabled
Hardware Protected Video Decode: Unavailable
Rasterization: Hardware accelerated on all pages
Skia Renderer: Enabled
Video Decode: Software only. Hardware acceleration disabled
Vulkan: Disabled
WebGL: Hardware accelerated
WebGL2: Hardware accelerated
Driver Bug Workarounds
adjust_src_dst_region_for_blitframebuffer
clear_uniforms_before_first_program_use
decode_encode_srgb_for_generatemipmap
exit_on_context_lost
msaa_is_slow
scalarize_vec_and_mat_constructor_args
disabled_extension_GL_KHR_blend_equation_advanced
disabled_extension_GL_KHR_blend_equation_advanced_coherent
Problems Detected
Protected video decoding with swap chain is for certain Intel and AMD GPUs on 
Windows: 1093625
Disabled Features: protected_video_decode
Clear uniforms before first program use on all platforms: 124764, 349137
Applied Workarounds: clear_uniforms_before_first_program_use
Always rewrite vec/mat constructors to be consistent: 398694
Applied Workarounds: scalarize_vec_and_mat_constructor_args
On Intel GPUs MSAA performance is not acceptable for GPU rasterization: 527565
Applied Workarounds: msaa_is_slow
adjust src/dst region if blitting pixels outside framebuffer on Linux Intel: 
664740
Applied Workarounds: adjust_src_dst_region_for_blitframebuffer
Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
Applied Workarounds: disable(GL_KHR_blend_equation_advanced), 
disable(GL_KHR_blend_equation_advanced_coherent)
Decode and Encode before generateMipmap for srgb format textures on Linux Mesa 
ANGLE path: 634519
Applied Workarounds: decode_encode_srgb_for_generatemipmap
Some drivers can't recover after OUT_OF_MEM and context lost: 893177
Applied Workarounds: exit_on_context_lost
Accelerated video decode has been disabled, either via blocklist, about:flags 
or the command line.
Disabled Features: video_decode
ANGLE Features
allow_compressed_formats (Frontend workarounds): Enabled: true
Allow compressed formats
disable_anisotropic_filtering (Frontend workarounds): Disabled
Disable support for anisotropic filtering
disable_program_binary (Frontend features) anglebug:5007: Disabled
Disable support for GL_OES_get_program_binary
disable_program_caching_for_transform_feedback (Frontend workarounds): 
Disabled: IsAndroid() && isQualcomm
On some GPUs, program binaries don't contain transform feedback varyings
lose_context_on_out_of_memory (Frontend workarounds): Enabled: true
Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error 
occurs
scalarize_vec_and_mat_constructor_args (Frontend workarounds) 398694: Enabled: 
true
Always rewrite vec/mat constructors to be consistent
sync_framebuffer_bindings_on_tex_image (Frontend workarounds): Disabled: 
IsWindows() && isIntel
On some drivers TexImage sometimes seems to interact with the Framebuffer
add_and_true_to_loop_condition (OpenGL workarounds): Disabled: IsApple() && 
isIntel
Calculation of loop conditions in for and while loop has bug
adjust_src_dst_region_for_blitframebuffer (OpenGL workarounds) 830046: Enabled: 
IsLinux() || (IsAndroid() && isNvidia) || (IsWindows() && isNvidia)
Many platforms have issues with blitFramebuffer when the parameters are large.
allow_clear_for_robust_resource_init (OpenGL workarounds) 883276: Disabled: 
IsApple()
Using glClear for robust resource initialization is buggy on some drivers and 
leads to texture corruption. Default to data uploads except on MacOS where it 
is very slow.
always_call_use_program_after_link (OpenGL workarounds) 110263: Enabled: true
Always call useProgram after a successful link to avoid a driver bug
avoid_1_bit_alpha_texture_formats (OpenGL workarounds): Disabled: 
functions->standard == STANDARD_GL_DESKTOP && isAMD
Issue with 1-bit alpha framebuffer formats
avoid_dxt1_srgb_texture_format (OpenGL workarounds): Disabled: IsWindows() && 
isIntel
Replaces DXT1 sRGB with DXT1 sRGB Alpha as a driver bug workaround.
clamp_array_access (OpenGL workarounds) anglebug:2978: Enabled: IsAndroid() || 
isAMD || !functions->hasExtension("GL_KHR_robust_buffer_access_behavior")
Clamp uniform array access to avoid reading invalid memory.
clamp_frag_depth (OpenGL workarounds): Disabled: isNvidia
gl_FragDepth is not clamped correctly when rendering to a floating point depth 
buffer
clamp_msc_rate (OpenGL workarounds) 1042393: Disabled: IsLinux() && IsWayland()
Some drivers return bogus values for GetMscRate, so we clamp it to 30Hz
clamp_point_size (OpenGL workarounds): Disabled: IsAndroid() || isNvidia
The point size range reported from the API is inconsistent with the actual 
behavior
clear_to_zero_or_one_broken (OpenGL workarounds) 710443: Disabled: IsApple() && 
isIntel && GetMacOSVersion() < OSVersion(10, 12, 6)
Clears when the clear color is all zeros or ones do not work.
clip_src_region_for_blitframebuffer (OpenGL workarounds) 830046: Disabled: 
IsApple() || (IsLinux() && isAMD)
Issues with blitFramebuffer when the parameters don't match the framebuffer 
size.
decode_encode_srgb_for_generatemipmap (OpenGL workarounds) anglebug:4646: 
Disabled: IsApple() && functions->standard == STANDARD_GL_DESKTOP
Decode and encode before generateMipmap for srgb format textures.
disable_blend_func_extended (OpenGL workarounds) anglebug:1085: Enabled: isAMD 
|| isIntel
ARB_blend_func_extended does not pass the tests
disable_draw_buffers_indexed (OpenGL workarounds): Disabled: IsWindows() && 
isAMD
Disable OES_draw_buffers_indexed extension.
disable_gpu_switching_support (OpenGL workarounds) 1091824: Disabled: 
isDualGPUMacWithNVIDIA
Disable GPU switching support (use only the low-power GPU) on older MacBook 
Pros.
disable_native_parallel_compile (OpenGL workarounds) 1094869: Disabled: 
isTSANBuild && IsLinux() && isNvidia
Do not use native KHR_parallel_shader_compile even when available.
disable_semaphore_fd (OpenGL workarounds) 1046462: Disabled: IsLinux() && isAMD 
&& isMesa && mesaVersion < (std::array<int, 3>{19, 3, 5})
Disable GL_EXT_semaphore_fd extension
disable_timestamp_queries (OpenGL workarounds) 811661: Disabled: IsLinux() && 
isVMWare
Disable GL_EXT_disjoint_timer_query extension
disable_worker_contexts (OpenGL workarounds) 849576: Disabled: (IsWindows() && 
(isIntel || isAMD)) || (IsLinux() && isNvidia)
Some tests have been seen to fail using worker contexts
do_while_glsl_causes_gpu_hang (OpenGL workarounds) 644669: Disabled: IsApple() 
&& functions->standard == STANDARD_GL_DESKTOP && GetMacOSVersion() < 
OSVersion(10, 11, 0)
Some GLSL constructs involving do-while loops cause GPU hangs
does_srgb_clears_on_linear_framebuffer_attachments (OpenGL workarounds): 
Enabled: functions->standard == STANDARD_GL_DESKTOP && (isIntel || isAMD)
Issue clearing framebuffers with linear attachments when GL_FRAMEBUFFER_SRGB is 
enabled
dont_initialize_uninitialized_locals (OpenGL workarounds) anglebug:2046: 
Disabled: IsAndroid() && isQualcomm
Initializing uninitialized locals caused odd behavior in a few WebGL 2 tests
dont_relink_programs_in_parallel (OpenGL workarounds) anglebug:3045: Disabled: 
IsAndroid() || (IsWindows() && isIntel)
Relinking a program in parallel is buggy
dont_use_loops_to_initialize_variables (OpenGL workarounds) 809422: Disabled: 
(IsAndroid() && isQualcomm) || (isIntel && IsApple())
For loops used to initialize variables hit native GLSL compiler bugs
emulate_abs_int_function (OpenGL workarounds) 642227: Disabled: IsApple() && 
isIntel
abs(i) where i is an integer returns unexpected result
emulate_atan_2_float (OpenGL workarounds) 672380: Disabled: isNvidia
atan(y, x) may return a wrong answer
emulate_copyteximage2d_from_renderbuffers (OpenGL workarounds) anglebug:4674: 
Disabled: IsApple() && functions->standard == STANDARD_GL_ES && !(isAMD && 
IsWindows())
CopyTexImage2D spuriously returns errors on iOS when copying from renderbuffers.
emulate_isnan_float (OpenGL workarounds) 650547: Disabled: isIntel && IsApple() 
&& IsSkylake(device) && GetMacOSVersion() < OSVersion(10, 13, 2)
Using isnan() on highp float will get wrong answer
emulate_max_vertex_attrib_stride (OpenGL workarounds) anglebug:1936: Disabled: 
IsLinux() && functions->standard == STANDARD_GL_DESKTOP && isAMD
Some drivers return 0 when MAX_VERTEX_ATTRIB_STRIED queried
emulate_pack_skip_rows_and_pack_skip_pixels (OpenGL workarounds) anglebug:4849: 
Disabled: IsApple() && (isAMD || isIntel || isNvidia)
GL_PACK_SKIP_ROWS and GL_PACK_SKIP_PIXELS are ignored in Apple's OpenGL driver.
emulate_primitive_restart_fixed_index (OpenGL workarounds) anglebug:3997: 
Enabled: functions->standard == STANDARD_GL_DESKTOP && 
functions->isAtLeastGL(gl::Version(3, 1)) && 
!functions->isAtLeastGL(gl::Version(4, 3))
When GL_PRIMITIVE_RESTART_FIXED_INDEX is not available, emulate it with 
GL_PRIMITIVE_RESTART and glPrimitiveRestartIndex.
finish_does_not_cause_queries_to_be_available (OpenGL workarounds): Disabled: 
functions->standard == STANDARD_GL_DESKTOP && isNvidia
glFinish doesn't cause all queries to report available result
flush_before_delete_texture_if_copied_to (OpenGL workarounds) anglebug:4267: 
Disabled: IsApple() && isIntel
Some drivers track CopyTex{Sub}Image texture dependencies incorrectly. Flush 
before glDeleteTextures in this case
initialize_current_vertex_attributes (OpenGL workarounds): Disabled: isNvidia
During initialization, assign the current vertex attributes to the 
spec-mandated defaults
max_3d_array_texture_size_1024 (OpenGL workarounds) 927470: Disabled: 
limitMaxTextureSize
Limit max 3d texture size and max array texture layers to 1024 to avoid system 
hang
max_msaa_sample_count_4 (OpenGL workarounds) 797243: Disabled: IsAndroid() || 
(IsApple() && (isIntel || isAMD || isNvidia))
Various rendering bugs have been observed when using higher MSAA counts
max_texture_size_limit_4096 (OpenGL workarounds) 927470: Disabled: IsAndroid() 
|| limitMaxTextureSize
Limit max texture size to 4096 to avoid frequent out-of-memory errors
pack_last_row_separately_for_padding_inclusion (OpenGL workarounds) 
anglebug:1512: Disabled: IsApple() || isNvidia
When uploading textures from an pack buffer, some drivers count an extra row 
padding
pack_overlapping_rows_separately_pack_buffer (OpenGL workarounds): Disabled: 
isNvidia
In the case of packing to a pixel pack buffer, pack overlapping rows row by row
pre_add_texel_fetch_offsets (OpenGL workarounds) 642605: Disabled: IsApple() && 
isIntel
Intel Mac drivers mistakenly consider the parameter position of nagative vaule 
as invalid even if the sum of position and offset is in range, so we need to 
add workarounds by rewriting texelFetchOffset(sampler, position, lod, offset) 
into texelFetch(sampler, position + offset, lod).
query_counter_bits_generates_errors (OpenGL workarounds) anglebug:3027: 
Disabled: IsNexus5X(vendor, device)
Drivers generate errors when querying the number of bits in timer queries
read_pixels_using_implementation_color_read_format (OpenGL workarounds) 
anglebug:4214: Disabled: functions->standard == STANDARD_GL_ES && 
functions->isAtLeastGLES(gl::Version(3, 1)) && 
functions->hasGLESExtension("GL_EXT_texture_norm16")
Quite some OpenGL ES drivers don't implement readPixels for RGBA/UNSIGNED_SHORT 
from EXT_texture_norm16 correctly
reapply_ubo_bindings_after_using_binary_program (OpenGL workarounds) 
anglebug:1637: Disabled: isAMD || IsAndroid()
Some drivers forget about UBO bindings when using program binaries
regenerate_struct_names (OpenGL workarounds) 403957: Disabled: IsApple()
All Mac drivers do not handle struct scopes correctly. This workaround 
overwrites a structname with a unique prefix.
remove_dynamic_indexing_of_swizzled_vector (OpenGL workarounds) 709351: 
Disabled: IsApple() || IsAndroid() || IsWindows()
Dynamic indexing of swizzled l-values doesn't work correctly on various 
platforms.
remove_invarient_and_centroid_for_essl3 (OpenGL workarounds): Enabled: 
functions->isAtMostGL(gl::Version(4, 1)) || (functions->standard == 
STANDARD_GL_DESKTOP && isAMD)
Fix spec difference between GLSL 4.1 or lower and ESSL3
reset_teximage2d_base_level (OpenGL workarounds) 705865: Disabled: IsApple() && 
isIntel && GetMacOSVersion() >= OSVersion(10, 12, 4)
Reset texture base level before calling glTexImage2D to work around pixel 
comparison failure.
reset_texture_generates_errors (OpenGL workarounds) anglebug:3859: Disabled: 
IsApple() || (IsWindows() && isAMD)
Calling glTexImage2D with zero size generates errors.
rewrite_float_unary_minus_operator (OpenGL workarounds) 308366: Disabled: 
IsApple() && isIntel && GetMacOSVersion() < OSVersion(10, 12, 0)
Using '-<float>' will get wrong answer
rewrite_repeated_assign_to_swizzled (OpenGL workarounds): Disabled: isNvidia
Repeated assignment to swizzled values inside a GLSL user-defined function have 
incorrect results
rewrite_row_major_matrices (OpenGL workarounds) anglebug:2273: Disabled: false
Rewrite row major matrices in shaders as column major as a driver bug workaround
rewrite_vector_scalar_arithmetic (OpenGL workarounds) 772651: Disabled: isNvidia
Certain types of GLSL arithmetic ops mixing vectors and scalars may be executed 
incorrectly
rgb_dxt1_textures_sample_zero_alpha (OpenGL workarounds) anglebug:3729: 
Disabled: IsApple()
Sampling BLACK texels from RGB DXT1 textures returns transparent black on Mac.
rgba4_is_not_supported_for_color_rendering (OpenGL workarounds): Enabled: 
functions->standard == STANDARD_GL_DESKTOP && isIntel
GL_RGBA4 is not color renderable
set_primitive_restart_fixed_index_for_draw_arrays (OpenGL workarounds) 
anglebug:3997: Disabled: features->emulatePrimitiveRestartFixedIndex.enabled && 
IsApple() && isIntel
Some drivers discard vertex data in DrawArrays calls when the fixed primitive 
restart index is within the number of primitives being drawn.
unfold_short_circuits (OpenGL workarounds) anglebug:482: Disabled: IsApple()
Mac incorrectly executes both sides of && and || expressions when they should 
short-circuit.
unpack_last_row_separately_for_padding_inclusion (OpenGL workarounds) 
anglebug:1512: Disabled: IsApple() || isNvidia
When uploading textures from an unpack buffer, some drivers count an extra row 
padding
unpack_overlapping_rows_separately_unpack_buffer (OpenGL workarounds): 
Disabled: isNvidia
In the case of unpacking from a pixel unpack buffer, unpack overlapping rows 
row by row
unsized_srgb_read_pixels_doesnt_transform (OpenGL workarounds) 565179: 
Disabled: IsAndroid() && isQualcomm
Drivers returning raw sRGB values instead of linearized values when calling 
glReadPixels on unsized sRGB texture formats
use_unused_blocks_with_standard_or_shared_layout (OpenGL workarounds): 
Disabled: (IsApple() && functions->standard == STANDARD_GL_DESKTOP) || 
(IsLinux() && isAMD)
Unused std140 or shared uniform blocks will be treated as inactive
vertex_id_does_not_include_base_vertex (OpenGL workarounds): Disabled: 
IsApple() && isAMD
gl_VertexID in GLSL vertex shader doesn't include base vertex value
Version Information
Data exported   2020-12-26T10:50:14.740Z
Chrome version  Chrome/87.0.4280.88
Operating system        Linux 5.10.0-trunk-amd64
Software rendering list URL     
https://chromium.googlesource.com/chromium/src/+/89e2380a3e36c3464b5dd1302349b1382549290d/gpu/config/software_rendering_list.json
Driver bug list URL     
https://chromium.googlesource.com/chromium/src/+/89e2380a3e36c3464b5dd1302349b1382549290d/gpu/config/gpu_driver_bug_list.json
ANGLE commit id unknown hash
2D graphics backend     Skia/87 489348851cca51b23f522734b6db3c785ffdfaed
Command Line    /usr/lib/chromium/chromium --disable-pings 
--enable-gpu-rasterization --enable-remote-extensions 
--file-url-path-alias=/gen=/usr/lib/chromium/gen --load-extension 
--media-router=0 --no-default-browser-check --show-component-extension-options 
--flag-switches-begin --flag-switches-end
Driver Information
Initialization time     224
In-process GPU  false
Passthrough Command Decoder     true
Sandboxed       false
GPU0    VENDOR= 0x8086 [Google Inc.], DEVICE=0x0116 [ANGLE (Intel Open Source 
Technology Center, Mesa DRI Intel(R) HD Graphics 3000 (SNB GT2), OpenGL 3.3 
core)] *ACTIVE*
Optimus false
AMD switchable  false
Driver vendor   ANGLE
Driver version  2.1.13674
GPU CUDA compute capability major version       0
Pixel shader version    1.00
Vertex shader version   1.00
Max. MSAA samples       4
Machine model name      
Machine model version   
GL_VENDOR       Google Inc.
GL_RENDERER     ANGLE (Intel Open Source Technology Center, Mesa DRI Intel(R) 
HD Graphics 3000 (SNB GT2), OpenGL 3.3 core)
GL_VERSION      OpenGL ES 2.0.0 (ANGLE 2.1.13674 git hash: 4b254ce7b497)
GL_EXTENSIONS   GL_ANGLE_base_vertex_base_instance GL_ANGLE_client_arrays 
GL_ANGLE_depth_texture GL_ANGLE_explicit_context 
GL_ANGLE_explicit_context_gles1 GL_ANGLE_framebuffer_blit 
GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_memory_size 
GL_ANGLE_multi_draw GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex 
GL_ANGLE_request_extension GL_ANGLE_robust_client_memory 
GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 
GL_ANGLE_texture_external_update GL_ANGLE_texture_rectangle 
GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_ARB_sync 
GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location 
GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba 
GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query 
GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker 
GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers 
GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth 
GL_EXT_instanced_arrays GL_EXT_map_buffer_range 
GL_EXT_multisample_compatibility GL_EXT_occlusion_query_boolean 
GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_sRGB_write_control 
GL_EXT_shader_texture_lod GL_EXT_shadow_samplers 
GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc 
GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_cube_map_array 
GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 
GL_EXT_texture_rg GL_EXT_texture_sRGB_decode GL_EXT_texture_storage 
GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile 
GL_NV_depth_buffer_float2 GL_NV_fence GL_NV_pack_subimage 
GL_NV_pixel_buffer_object GL_NV_read_depth GL_NV_read_stencil 
GL_NV_shader_noperspective_interpolation 
GL_OES_compressed_EAC_R11_signed_texture 
GL_OES_compressed_EAC_R11_unsigned_texture 
GL_OES_compressed_EAC_RG11_signed_texture 
GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC1_RGB8_texture 
GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture 
GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture 
GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture 
GL_OES_compressed_ETC2_sRGB8_alpha8_texture 
GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 
GL_OES_depth_texture GL_OES_draw_elements_base_vertex GL_OES_element_index_uint 
GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer 
GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives 
GL_OES_surfaceless_context GL_OES_texture_3D GL_OES_texture_border_clamp 
GL_OES_texture_cube_map_array GL_OES_texture_float GL_OES_texture_float_linear 
GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot 
GL_OES_vertex_array_object GL_WEBGL_video_texture
Disabled Extensions     GL_KHR_blend_equation_advanced 
GL_KHR_blend_equation_advanced_coherent
Disabled WebGL Extensions       
Window system binding vendor    
Window system binding version   1.5 (ANGLE 2.1.13674 git hash: 4b254ce7b497)
Window system binding extensions        EGL_EXT_create_context_robustness 
EGL_KHR_create_context EGL_KHR_get_all_proc_addresses 
EGL_ANGLE_create_context_webgl_compatibility 
EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control 
EGL_ANGLE_sync_control_rate EGL_EXT_pixel_format_float 
EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group 
EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays 
EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization 
EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache 
EGL_ANDROID_recordable EGL_ANGLE_create_context_backwards_compatible 
EGL_KHR_create_context_no_error EGL_NOK_texture_from_pixmap
Window manager  KWin
XDG_CURRENT_DESKTOP     KDE
Compositing manager     No
System visual ID        0
RGBA visual ID  0
Direct rendering version        unknown
Reset notification strategy     0x8252
GPU process crash count 0
gfx::BufferFormats supported for allocation and texturing       R_8: not 
supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, 
RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, 
BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not 
supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not 
supported, YUV_420_BIPLANAR: not supported, P010: not supported
Compositor Information
Tile Update Mode        One-copy
Partial Raster  Enabled
GpuMemoryBuffers Status
R_8     Software only
R_16    Software only
RG_88   Software only
BGR_565 Software only
RGBA_4444       Software only
RGBX_8888       Software only
RGBA_8888       Software only
BGRX_8888       Software only
BGRA_1010102    Software only
RGBA_1010102    Software only
BGRA_8888       Software only
RGBA_F16        Software only
YVU_420 Software only
YUV_420_BIPLANAR        Software only
P010    Software only
Display(s) Information
Info    Display[65] bounds=[0,0 1366x768], workarea=[0,0 1366x732], scale=1, 
rotation=0, panel_rotation=0 external.
Color space (all)       {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, 
range:FULL}
Buffer format (all)     BGRA_8888
SDR white level in nits 100
Bits per color component        8
Bits per pixel  24
Refresh Rate in Hz      60
Video Acceleration Information
Decode h264 baseline    16x16 to 2048x2048 pixels
Decode h264 main        16x16 to 2048x2048 pixels
Decode h264 high        16x16 to 2048x2048 pixels
Encode h264 baseline    321x241 to 2048x2048 pixels, and/or 30.000 fps
Encode h264 main        321x241 to 2048x2048 pixels, and/or 30.000 fps
Encode h264 high        321x241 to 2048x2048 pixels, and/or 30.000 fps
Vulkan Information
Device Performance Information
Log Messages
[27582:27582:1226/115009.160582:ERROR:sandbox_linux.cc(374)] : 
InitializeSandbox() called with multiple threads in process gpu-process.


-dileks // 26-Dec-2020

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