The following patch seems to fix it. If seems appropriate, please consider applying
Thanks, Nilesh --- a/src/menu.cpp +++ b/src/menu.cpp @@ -1567,7 +1567,7 @@ // Get resolutions vector<Resolution> resolutions; SDL_Rect** modes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE|SDL_OPENGL); - if(modes > 0) { + if(modes != 0) { Uint32 bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel; for(int i=0; modes[i] && i < 10; ++i) { Resolution resolution;