At 1154876832 past the epoch, Moritz Muehlenhoff wrote: > I don't have the time to maintain prboom. IIRC Jon Dowland > <[EMAIL PROTECTED]> was working on maintaining it as part of > the Debian Games Group. I'd suggest to get in touch with > him to avoid collisions. If not, please go ahead and > prepare a fixed package yourself.
Hi: there's a prboom 2.4.4-1 package ready to go. It's sitting in the repository at <http://mentors.debian.net/>. I'm currently awaiting a DD in the games team with some spare time to upload the package, but feel free to grab it from there in the mean-time. René van Bevern wrote: > I got upstreams recent release PrBoom 2.4.4 which lets me > play several levels without crashing on AMD64. I tried it > with Freedoom and an original IWAD, with and without > OpenGL, it yielded a satisfactory result every time. When it makes it's way to the repository proper, I'll close this bug. Thanks for keeping us up to date :) P.S.: Regarding opengl, upstream are likely to make opengl support be a command-line flag rather than separate binaries with the next upstream release. Once that's out I'll investigate getting support built into the Debian version. I'm fairly confident we'll get that version in before Etch freezes. -- Jon Dowland http://alcopop.org/
signature.asc
Description: Digital signature