On Sun, Mar 13, 2005 at 08:33:08PM +0100, Frank Lichtenheld wrote:
> Here is a full bt with debug libraries installed an code references:
[...]

Hmm, I have an idea what could be the cause for the segfaults:
As you can see, they happen in the glib code, not in scorched3d.
ldd /usr/games/scorched3d shows that it is linked against libglib2.0
and libgtk1.2 while the used wx library (libwxgtk-2.4) is linked against
libglib1.2 and libgtk1.2. Perhaps the conflicting libraries cause
the segfaults?

On PPC where the program doesn't segfault, scorched3d is linked against
libglib1.2, not 2.0. However, I can't see how you have to influence the
build process to ensure a certain libglib version ...

Gruesse,
-- 
Frank Lichtenheld <[EMAIL PROTECTED]>
www: http://www.djpig.de/


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