On Sun, Mar 13, 2005 at 08:33:08PM +0100, Frank Lichtenheld wrote: > Here is a full bt with debug libraries installed an code references: [...]
Hmm, I have an idea what could be the cause for the segfaults: As you can see, they happen in the glib code, not in scorched3d. ldd /usr/games/scorched3d shows that it is linked against libglib2.0 and libgtk1.2 while the used wx library (libwxgtk-2.4) is linked against libglib1.2 and libgtk1.2. Perhaps the conflicting libraries cause the segfaults? On PPC where the program doesn't segfault, scorched3d is linked against libglib1.2, not 2.0. However, I can't see how you have to influence the build process to ensure a certain libglib version ... Gruesse, -- Frank Lichtenheld <[EMAIL PROTECTED]> www: http://www.djpig.de/ -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]