In upstream 4.20, the options in bubble3d.h are already as follows: GLB_SLOW_GL (set to 0), and GLB_USE_BLENDING (set to 0, should be set to 1).
The question here is: if somebody actually USES the xscreensaver-gl package, do they expect the extra eyecandy? Will users with a humble MesaGL implementation complain, because that way bubble3d will become much slower? Or does everybody use a hardware accelerated card anyway? -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]