In upstream 4.20, the options in bubble3d.h are already as follows:
GLB_SLOW_GL (set to 0), and
GLB_USE_BLENDING (set to 0, should be set to 1).

The question here is: if somebody actually USES the xscreensaver-gl
package, do they expect the extra eyecandy? 

Will users with a humble MesaGL implementation complain, because that way
bubble3d will become much slower? 

Or does everybody use a hardware accelerated card anyway?


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