On Thu, Feb 08, 2007 at 11:31:28AM +0100, Michel D?nzer wrote:
> On Thu, 2007-02-08 at 01:45 -0800, Joshua Rodman wrote:
> > 
> > mesa 6.5.2-2 FTBFS 
> > 
> > http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=410118
> > 
> > I could copy the files in by hand but am afraid of making a mess I
> > forget how to clean up.
> 
> You shouldn't need to install anything; try
> 
> LD_LIBRARY_PATH=$(dirname /path/to/libGL.so.1) LIBGL_DRIVERS_PATH=$(dirname 
> /path/to/i965_dri.so) foobillard

I did this:

        cd packages/mesa/mesa-6.5.2
        fakeroot dpkg-buildpackage
        # produces error when trying to grab the produced files which
        # are in lib64 instead of lib
        cd debian/tmp
        LD_LIBRARY_PATH=$(pwd)/usr/lib64 LIBGL_DRIVERS_PATH=$(pwd)/usr/lib 
foobillard

This produced a different result from 'foobillard'.  Textures were
present, including wood, the FB logo, the text, and everything.

However, performance was _TERRIBLE_.  On the order of 3-8fps, depending
on how fast everything was moving, etc.  So I tried disabling all the
features but performance still totally sucked rocks.

I tried the same with armagetron and it behaved very stangely, most
features disabled by default.  When I enabled text alpha blending, there
was noticable lag.

I was pretty sure I had somehow ended up with software rendering. So on
a hunch I did this:
        mv usr/lib64/* usr/lib
        rmdir usr/lib64
        ln -s lib usr/lib64
        LD_LIBRARY_PATH=$(pwd)/usr/lib64 LIBGL_DRIVERS_PATH=$(pwd)/usr/lib 
foobillard

I didn't bother to fix up the paths.

This reproduced the old behavior of a textureless, but well performing
foobillard.  After a few seconds, the X server crashed, leaving the
graphic hardware in a nonrecovering state.  (This has not been terribly
unsual with this hardware).

-josh


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