Package: neverball
Version: 1.4.0-1
Severity: normal

hello, the music and sfx in neverball are scratchy on my system.
note that i have an onboard AC'97 sound card.  i ran into the same issue 
with wesnoth and freedroidrpg recently (http://bugs.debian.org/405841, 
http://bugs.debian.org/406437).  the solution for both of those games
was to set the audio sampling rate on the sound card to 44100 Hz.  is 
there any way to set the audio sampling rate in neverball?  otherwise, 
this capability needs to be added in.

thank you very much for the hard work.

mike

-- System Information:
Debian Release: 4.0
  APT prefers testing
  APT policy: (600, 'testing'), (500, 'unstable'), (400, 'stable'), (1, 
'experimental')
Architecture: i386 (i686)
Shell:  /bin/sh linked to /bin/bash
Kernel: Linux 2.6.18-3-686
Locale: LANG=en_US.UTF-8, LC_CTYPE=en_US.UTF-8 (charmap=UTF-8)

Versions of packages neverball depends on:
ii  libc6                       2.3.6.ds1-10 GNU C Library: Shared libraries
ii  libfreetype6                2.2.1-5      FreeType 2 font engine, shared lib
ii  libgl1-mesa-glx [libgl1]    6.5.1-0.5    A free implementation of the OpenG
ii  libsdl-image1.2             1.2.5-2+b1   image loading library for Simple D
ii  libsdl-mixer1.2             1.2.6-1.1+b2 mixer library for Simple DirectMed
ii  libsdl-ttf2.0-0             2.0.8-3+b1   ttf library for Simple DirectMedia
ii  libsdl1.2debian             1.2.11-7     Simple DirectMedia Layer
ii  neverdata                   1.4.0-1      data files for neverball & neverpu
ii  zlib1g                      1:1.2.3-13   compression library - runtime

neverball recommends no packages.

-- no debconf information


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