Cyril Brulebois wrote:
Hi,

we received in the Debian BTS a bugreport about Blender making Xorg
SIGSEGV, and by having a closer look at xorg-server (1.1.1), it looks
like there's something wrong with the initialization of a span
structure. Following Michel Dänzer's suggestion, I'm forwarding this
report to you.

By checking the headers, we've got:
  GLuint  z[MAX_WIDTH];                      // s_context.h

And:
  #define MAX_WIDTH 4096                     // config.h

There are also some asserts:
  ASSERT(span->end <= MAX_WIDTH);            // s_span.c

But during the initialization (s_linetemp.h and s_context.h), end is set
to numPixels, which is MAX2(dx, dy), with dx=1 and dy=10398.

Something's fishy there. The line should have been clipped to the window and I doubt the window is 10398 pixels tall.


Then, in the direct_depth_test_pixels16 function (s_depth.c), the SEGV
occurs when z[i] is read, with i=4096.

This happens on Linux as well as on GNU/kFreeBSD, with the nv driver
(and no DRI).

You might want to refer to the original bugreport in the Debian BTS[1],
to the last message I wrote there[2], and to a backtrace[3].

 1. http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=405803
 2. http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=405803;msg=33
 3. http://kibi.sysif.net/pub/bugreports/blender-sid-kfreebsd.trace

I'm also willing to test patches if you want me to.

I'm trying to reproduce this here, but I can't follow the steps to reproduce the bug:

With a new blender file:

- NUM1>>Add>>Cube
- AKEY   (unselect all elements)
- BKEY   (block selection)
- select the bottom (or top) vertices with the mouse LMB
- EKEY>>Region  (extrude region)

How do you "select the bottom (or top) vertices"? I'd expect that I should shift-click on the two verts or use a selection box, but that doesn't work. I also don't see how to do an extrusion.

I'm not a blender user so I need everything spelled out in detail.

Also, how do I run blender in a normal window so I can work in a shell/gdb at the same time?

-Brian


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