-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Roland Mas wrote: > Package: oolite > Version: 1.65-5 > Severity: wishlist > > When going from windowed mode to fullscreen mode and back, the new > window size seems to be the resolution defined for fullscreen. In > cases where that resolution is the normal screen resolution, the > window is restored bigger than the screen can hold (what with window > manager decorations and all). A better behaviour would be to remember > the size of the window when entering fullscreen, and to restore to > that size when going back to windowed.
Could you test this patch and see if it does what you want from it? - -- Regards, EddyP ============================================= "Imagination is more important than knowledge" A.Einstein -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.6 (GNU/Linux) iD8DBQFF+KsSY8Chqv3NRNoRAixqAJ4sVeC6zu3k5P1ptyyCJezUndE2ZwCfS7KR mO7UbAhonnIknr2/GOkkApY= =5V3d -----END PGP SIGNATURE-----
--- oolite-1.65.orig/src/SDL/MyOpenGLView.h +++ oolite-1.65/src/SDL/MyOpenGLView.h @@ -138,6 +138,7 @@ // Windowed mode NSSize currentWindowSize; + NSSize previousWindowSize; SDL_Surface* surface; JoystickHandler *stickHandler; --- oolite-1.65.orig/src/SDL/MyOpenGLView.m +++ oolite-1.65/src/SDL/MyOpenGLView.m @@ -126,11 +126,13 @@ { videoModeFlags |= SDL_FULLSCREEN; NSSize fs=[self modeAsSize: currentSize]; + previousWindowSize=fs; surface = SDL_SetVideoMode(fs.width, fs.height, 32, videoModeFlags); } else { videoModeFlags |= SDL_RESIZABLE; + previousWindowSize=currentWindowSize; surface = SDL_SetVideoMode(currentWindowSize.width, currentWindowSize.height, 32, videoModeFlags); @@ -260,9 +262,11 @@ { [self setFullScreenMode: !fullScreen]; if(fullScreen) - [self initialiseGLWithSize:[self modeAsSize: currentSize]]; + //[self initialiseGLWithSize:[self modeAsSize: currentSize]]; + [self initialiseGLWithSize:previousWindowSize]; else [self initialiseGLWithSize: currentWindowSize]; + previousWindowSize=currentWindowSize; } - (void) setDisplayMode:(int)mode fullScreen:(BOOL)fsm